Esempio n. 1
0
        /// <summary>
        /// Creates a reliable packet channel
        /// </summary>
        /// <returns></returns>
        public ReliableChannel <TPacket> CreateReliableChannel()
        {
            var channel = new ReliableChannel <TPacket>();

            ConfigurePacketChannel(channel);
            return(channel);
        }
Esempio n. 2
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            internal void Configure(ReliableChannel reliable, UnreliableChannel unreliable)
            {
                this.reliableChannel   = reliable;
                this.unreliableChannel = unreliable;

                this.reliableChannel.listener = this;
            }
Esempio n. 3
0
        internal void CreateChannels(List <ChannelType> types)
        {
            Channels = new Channel[types.Count];

            for (byte i = 0; i < types.Count; i++)
            {
                switch (types[i])
                {
                case ChannelType.Reliable:
                {
                    Channels[i] = new ReliableChannel(i);
                }
                break;

                case ChannelType.ReliableSequenced:
                {
                    Channels[i] = new ReliableSequencedChannel(i);
                }
                break;

                case ChannelType.Unreliable:
                {
                    Channels[i] = new UnreliableChannel(i);
                }
                break;

                case ChannelType.UnreliableOrdered:
                {
                    Channels[i] = new UnreliableSequencedChannel(i);
                }
                break;
                }
            }
        }
Esempio n. 4
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        public void TestReliableChannelDoesNotDiscardsOldMessages()
        {
            // Create 3 packets, add them in the order 1, 3, 2.
            // 2 should be discarded
            var channel = new ReliableChannel();

            channel.QueueIncomingPacket(EndPoint, new Packet(PacketType.Connect, Channel.Reliable, 1, new byte[0]));
            channel.QueueIncomingPacket(EndPoint, new Packet(PacketType.Connect, Channel.Reliable, 3, new byte[10] {
                1, 2, 3, 4, 5, 6, 7, 8, 9, 0
            }));
            channel.QueueIncomingPacket(EndPoint, new Packet(PacketType.Connect, Channel.Reliable, 2, new byte[0]));

            UnreliableChannel.PendingPacket packet;
            Assert.IsTrue(channel.TryGetNextIncomingPacket(out packet));
            Assert.IsNotNull(packet);
            Assert.AreEqual(1, packet.Sequence);

            Assert.IsTrue(channel.TryGetNextIncomingPacket(out packet));
            Assert.IsNotNull(packet);
            Assert.AreEqual(3, packet.Sequence);
            Assert.AreEqual(new byte[10] {
                1, 2, 3, 4, 5, 6, 7, 8, 9, 0
            }, packet.Data);

            Assert.IsFalse(channel.TryGetNextIncomingPacket(out packet));
            Assert.IsNull(packet);
        }
 public void Disconnect()
 {
     this.reliableChannel.CloseChannel();
     this.unreliableChannel.CloseChannel(this.remoteEndPoint);
     ReliableChannel.StopIO();
     this.unreliableChannel.StopIO();
 }
        void ITcpClientListener.SocketDidDisconnect()
        {
            ReliableChannel.Remove(this.reliableChannel);

            this.listener?.NetworkClientDidDisconnect();

            this.tcpSocket.Close();
        }
        public void Stop()
        {
            ThreadChecker.AssertMainThread();

            ReliableChannel.StopIO();
            this.tcpSocket.Stop();
            this.unreliableChannel.StopIO();
        }
        void ITcpClientListener.SocketDidConnect()
        {
            ReliableChannel.Add(this.reliableChannel);

            this.udpSocket.Bind(this.tcpSocket.localEndPoint);
            this.udpSocket.Connect(this.tcpSocket.remoteEndPoint);

            this.listener?.NetworkClientDidConnect();
        }
        void ITcpServerListener <TcpSocket> .SocketDidDisconnect(TcpSocket socket)
        {
            ThreadChecker.AssertReliableChannel();

            var channel = this.socketCollection.Remove(socket);

            if (channel == null)
            {
                return;
            }
            ReliableChannel.Remove(channel);
            this.listener?.NetworkServerPlayerDidDisconnect(channel);
        }
        public void Start(NetEndPoint endPoint)
        {
            ThreadChecker.AssertMainThread();

            this.tcpSocket.Bind(endPoint);
            this.tcpSocket.Start();

            this.udpSocket.Bind(endPoint);

            this.listeningOnEndPoint = this.tcpSocket.localEndPoint;

            ReliableChannel.StartIO();
            this.unreliableChannel.StartIO();
        }
        void ITcpServerListener <TcpSocket> .SocketDidAccept(TcpSocket socket)
        {
            ThreadChecker.AssertAcceptThread();

            if (socket == null)
            {
                return;
            }

            socket.serverListener = this;

            var reliable = new ReliableChannel(socket);

            ReliableChannel.Add(reliable);

            this.socketCollection.Add(socket, reliable);
            this.listener?.NetworkServerDidAcceptPlayer(reliable, this.unreliableChannel);
        }
Esempio n. 12
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        public void TestReliableChannelResends()
        {
            var channel = new ReliableChannel();

            channel.QueueOutgoingPacket(EndPoint, new Packet(PacketType.Connect, Channel.Reliable, 1, new byte[0]));

            UnreliableChannel.PendingPacket[] packets = channel.GetPendingOutgoingPackets().ToArray();
            Assert.IsNotEmpty(packets);
            Assert.AreEqual(1, packets[0].Sequence);

            channel.QueueIncomingPacket(EndPoint, new Packet(PacketType.Ack, Channel.Reliable, (ushort)packets[0].Sequence, new byte[0]));
            packets = channel.GetPendingIncomingPackets().ToArray();
            Assert.IsEmpty(packets);

            channel.QueueOutgoingPacket(EndPoint, new Packet(PacketType.Connect, Channel.Reliable, 2, new byte[0]));
            packets = channel.GetPendingOutgoingPackets().ToArray();
            Assert.IsNotEmpty(packets);
            Assert.AreEqual(2, packets[0].Sequence);

            Thread.Sleep(600);

            packets = channel.GetPendingOutgoingPackets().ToArray();
            Assert.IsNotEmpty(packets);
            Assert.AreEqual(2, packets[0].Sequence);

            Thread.Sleep(600);

            packets = channel.GetPendingOutgoingPackets().ToArray();
            Assert.IsNotEmpty(packets);
            Assert.AreEqual(2, packets[0].Sequence);

            channel.QueueIncomingPacket(EndPoint, new Packet(PacketType.Ack, Channel.Reliable, (ushort)packets[0].Sequence, new byte[0]));
            packets = channel.GetPendingIncomingPackets().ToArray();
            Assert.IsEmpty(packets);

            packets = channel.GetPendingOutgoingPackets().ToArray();
            Assert.IsEmpty(packets);
        }
Esempio n. 13
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 virtual protected void Start()
 {
     _players     = new Dictionary <int, Player>();
     _autoAttacks = new Dictionary <int, AutoAttack>();
     _channel     = CreateChannel();
 }
Esempio n. 14
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 void IReliableChannelListener.ChannelDidReceiveMessage(ReliableChannel channel, MessageContainer container)
 {
     this.listener?.PlayerDidReceiveMessage(container, this);
 }
        void INetworkServerListener.NetworkServerPlayerDidDisconnect(ReliableChannel channel)
        {
            ThreadChecker.AssertReliableChannel();

            this.clientAcceptor.NetworkServerPlayerDidDisconnect(channel);
        }
        void INetworkServerListener.NetworkServerDidAcceptPlayer(ReliableChannel reliable, UnreliableChannel unreliable)
        {
            ThreadChecker.AssertReliableChannel();

            this.clientAcceptor.NetworkServerDidAcceptPlayer(reliable, unreliable);
        }
 public void Connect(string host, int port)
 {
     this.tcpSocket.Connect(new NetEndPoint(IPAddress.Parse(host), port));
     ReliableChannel.StartIO();
     this.unreliableChannel.StartIO();
 }
 void IReliableChannelListener.ChannelDidReceiveMessage(ReliableChannel channel, MessageContainer container)
 {
     this.listener?.NetworkClientDidReceiveMessage(container);
 }