private void buttonCancelRace_Click(object sender, EventArgs e)
        {
            groupBox2.Enabled = true;
            groupBox3.Enabled = true;
            stopwatch.Stop();
            startButton.Enabled = true;
            RelayManager.Close(0, 1);
            R1.BackColor = SystemColors.Control;
            RelayManager.Close(0, 2);
            R2.BackColor = SystemColors.Control;
            RelayManager.Close(0, 3);
            R3.BackColor = SystemColors.Control;
            RelayManager.Close(0, 4);
            R4.BackColor = SystemColors.Control;
            RelayManager.Close(0, 5);
            R5.BackColor = SystemColors.Control;

            buttonCancelRace.Visible = false;
        }
        private void startButton_Click(object sender, EventArgs e)
        {
            SaveEverything();
            Properties.Status.Default.race_state = 0;
            //Race State:
            //0 - before start
            //1 - starting
            //2 - green, Go!
            //3 - false start
            //4 - Finished

            counter = 0;
            RelayManager.Open(0, 1);
            R1.BackColor = Color.Blue;
            RelayManager.Close(0, 2);
            R2.BackColor = SystemColors.Control;
            RelayManager.Close(0, 3);
            R3.BackColor = SystemColors.Control;
            RelayManager.Close(0, 4);
            R4.BackColor = SystemColors.Control;
            RelayManager.Close(0, 5);
            R5.BackColor = SystemColors.Control;

            buttonCancelRace.Visible = false;

            timer2000.Interval = Properties.Settings.Default.preStageTime_ms;
            if (Properties.Settings.Default.start_mode)
            {
                timer500.Interval = 500;
            }
            else
            {
                timer500.Interval = 400;
            }
            groupBox2.Enabled = false;
            groupBox3.Enabled = false;

            stopwatch.Stop();
            stopwatch.Reset();

            timer2000.Start();
        }
        private void timer500_Tick(object sender, EventArgs e)
        {
            counter++;
            switch (counter)
            {
            case 1:
                if (Properties.Settings.Default.start_mode)
                {
                    RelayManager.Close(0, 2);
                    R2.BackColor = SystemColors.Control;
                }
                RelayManager.Open(0, 3);
                R3.BackColor = Color.Orange;
                break;

            case 2:
                if (Properties.Settings.Default.start_mode)
                {
                    RelayManager.Close(0, 3);
                    R3.BackColor = SystemColors.Control;
                }
                RelayManager.Open(0, 4);
                R4.BackColor = Color.Orange;
                break;

            case 3:
                RelayManager.Close(0, 2);
                RelayManager.Close(0, 3);
                RelayManager.Close(0, 4);
                RelayManager.Open(0, 5);
                R2.BackColor = SystemColors.Control;
                R3.BackColor = SystemColors.Control;
                R4.BackColor = SystemColors.Control;
                R5.BackColor = Color.ForestGreen;
                timer500.Stop();
                buttonCancelRace.Visible = true;
                stopwatch.Restart();
                Properties.Status.Default.race_state = 2;
                break;
            }
        }
Esempio n. 4
0
        static void Main(string[] args)
        {
            RelayManager.Init();
            Console.WriteLine("Total devices : " + RelayManager.DevicesCount().ToString());
            for (int i = 0; i < RelayManager.DevicesCount(); ++i)
            {
                RelayManager.OpenDevice(i);
                Console.WriteLine("Device number   : {0}", RelayManager.CurrentDeviceIndex());
                Console.WriteLine("Device serial   : {0}", RelayManager.RelaySerial());
                Console.WriteLine("Device channels : {0}", RelayManager.ChannelsCount());
                Console.WriteLine("--------------------------------");
            }

            Console.WriteLine("Enter 'q' for quit");

            while (true)
            {
                string s = Console.ReadLine();
                if (s == "1")
                {
                    Console.WriteLine("Opening...");
                    RelayManager.Open(0, 1);
                    Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1));
                }
                if (s == "2")
                {
                    Console.WriteLine("Closing...");
                    RelayManager.Close(0, 1);
                    Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1));
                }
                if (s == "3")
                {
                    Console.WriteLine("Opening...");
                    RelayManager.Open(1, 1);
                    Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1));
                }
                if (s == "4")
                {
                    Console.WriteLine("Closing...");
                    RelayManager.Close(1, 1);
                    Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1));
                }
                if (s == "5")
                {
                    Console.WriteLine("Inverting channel 1 on relay 0...");
                    RelayManager.Invert(0, 1);
                    Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1));
                }
                if (s == "6")
                {
                    Console.WriteLine("Inverting channel 1 on relay 1 ...");
                    RelayManager.Invert(1, 1);
                    Console.WriteLine("Channel 1 opened status : " + RelayManager.ChannelOpened(1));
                }
                if (s == "q")
                {
                    break;
                }
            }
            RelayManager.Close();
        }
        public void toggleRelay(int RelayNo)
        {
            //Set RelayNo to 0 if rollers are turning and deactivation checkbox is checked
            //DEBUG:
            //Properties.Status.Default.RollersTurning = true;
            if (Properties.Status.Default.RollersTurning & Properties.Settings.Default.R6dis_on_speed & RelayNo == 6)
            {
                RelayNo = 0;
            }
            if (Properties.Status.Default.RollersTurning & Properties.Settings.Default.R7dis_on_speed & RelayNo == 7)
            {
                RelayNo = 0;
            }
            if (Properties.Status.Default.RollersTurning & Properties.Settings.Default.R8dis_on_speed & RelayNo == 8)
            {
                RelayNo = 0;
            }

            switch (RelayNo)
            {
            case 0:
                break;

            case 1:
                if (R1.BackColor == SystemColors.Control)
                {
                    //Enables that relay when button pressed.
                    RelayManager.Open(0, 1);
                    R1.BackColor = Color.ForestGreen;
                }
                else
                {
                    //Disables that relay when button pressed.
                    RelayManager.Close(0, 1);
                    R1.BackColor = SystemColors.Control;
                }
                break;

            case 2:
                if (R2.BackColor == SystemColors.Control)
                {
                    //Enables that relay when button pressed.
                    RelayManager.Open(0, 2);
                    R2.BackColor = Color.ForestGreen;
                }
                else
                {
                    //Disables that relay when button pressed.
                    RelayManager.Close(0, 2);
                    R2.BackColor = SystemColors.Control;
                }
                break;

            case 3:
                if (R3.BackColor == SystemColors.Control)
                {
                    //Enables that relay when button pressed.
                    RelayManager.Open(0, 3);
                    R3.BackColor = Color.ForestGreen;
                }
                else
                {
                    //Disables that relay when button pressed.
                    RelayManager.Close(0, 3);
                    R3.BackColor = SystemColors.Control;
                }
                break;

            case 4:
                if (R4.BackColor == SystemColors.Control)
                {
                    //Enables that relay when button pressed.
                    RelayManager.Open(0, 4);
                    R4.BackColor = Color.ForestGreen;
                }
                else
                {
                    //Disables that relay when button pressed.
                    RelayManager.Close(0, 4);
                    R4.BackColor = SystemColors.Control;
                }
                break;

            case 5:
                if (R5.BackColor == SystemColors.Control)
                {
                    //Enables that relay when button pressed.
                    RelayManager.Open(0, 5);
                    R5.BackColor = Color.ForestGreen;
                }
                else
                {
                    //Disables that relay when button pressed.
                    RelayManager.Close(0, 5);
                    R5.BackColor = SystemColors.Control;
                }
                break;

            case 6:
                if (R6.BackColor == SystemColors.Control)
                {
                    //Enables that relay when button pressed.
                    RelayManager.Open(0, 6);
                    R6.BackColor = Color.ForestGreen;
                    statusOverlay.button1.BackColor = Color.ForestGreen;
                }
                else
                {
                    //Disables that relay when button pressed.
                    RelayManager.Close(0, 6);
                    R6.BackColor = SystemColors.Control;
                    statusOverlay.button1.BackColor = SystemColors.Control;
                }
                break;

            case 7:
                if (R7.BackColor == SystemColors.Control)
                {
                    //Enables that relay when button pressed.
                    RelayManager.Open(0, 7);
                    R7.BackColor = Color.ForestGreen;
                    statusOverlay.button2.BackColor = Color.ForestGreen;
                }
                else
                {
                    //Disables that relay when button pressed.
                    RelayManager.Close(0, 7);
                    R7.BackColor = SystemColors.Control;
                    statusOverlay.button2.BackColor = SystemColors.Control;
                }
                break;

            case 8:
                if (R8.BackColor == SystemColors.Control)
                {
                    //Enables that relay when button pressed.
                    RelayManager.Open(0, 8);
                    R8.BackColor = Color.ForestGreen;
                    statusOverlay.button3.BackColor = Color.ForestGreen;
                }
                else
                {
                    //Disables that relay when button pressed.
                    RelayManager.Close(0, 8);
                    R8.BackColor = SystemColors.Control;
                    statusOverlay.button3.BackColor = SystemColors.Control;
                }
                break;
            }
        }