Esempio n. 1
0
        public TmxTileset(XElement tmxElement, string mapFileDirectory, int textureFlags = 0)
        {
            FirstGid = tmxElement.Attribute("firstgid")?.Value.ToInt() ?? -1;
            Source   = tmxElement.Attribute("source")?.Value ?? "none";
            XElement tsx = tmxElement;

            TsxPath = mapFileDirectory;

            if (Source != "none")
            {
                TsxPath = RelativePath.GetPath(mapFileDirectory, Source);
                var tsxFile = new File();
                tsxFile.Open(TsxPath, (int)File.ModeFlags.Read);
                tsx = XElement.Parse(tsxFile.GetAsText());
                tsxFile.Close();
            }

            TmxName    = tsx.Attribute("name")?.Value;
            TileWidth  = tsx.Attribute("tilewidth")?.Value.ToFloat() ?? 0;
            TileHeight = tsx.Attribute("tileheight")?.Value.ToFloat() ?? 0;
            TileCount  = tsx.Attribute("tilecount")?.Value.ToInt() ?? 0;
            Margin     = tsx.Attribute("margin")?.Value.ToInt() ?? 0;
            Spacing    = tsx.Attribute("spacing")?.Value.ToInt() ?? 0;
            Columns    = tsx.Attribute("columns")?.Value.ToInt() ?? 0;

            var img       = tsx.Element("image");
            var fp        = TsxPath.Split("res://")[0];
            var directory = Source != "none" ? fp.Split("/").Take(fp.Split("/").Length - 1) : fp.Split("/");

            SpriteSheetPath    = RelativePath.GetPath(string.Join("/", directory), img.Attribute("source").Value);
            SpriteSheetWidth   = img.Attribute("width")?.Value.ToFloat() ?? 0;
            SpriteSheetHeight  = img.Attribute("height")?.Value.ToFloat() ?? 0;
            SpriteSheetTexture = (Texture)GD.Load(SpriteSheetPath);
            SpriteSheet        = new Sprite();
            SpriteSheetTexture.SetFlags(textureFlags);
            SpriteSheet.SetTexture(SpriteSheetTexture);

            CollisionTiles = tsx
                             .Elements()
                             .Where(e => e.Name.ToString() == "tile")
                             .Select(tmx => new TmxCollisionTile(tmx))
                             .ToList();

            Rows = (int)SpriteSheetHeight / (int)TileHeight;
        }