Esempio n. 1
0
        public bool HaveRelationship()
        {
            Relationship relationship = Actor.GetRelationship(Target, false);

            if (relationship != null && relationship.AreEnemies())
            {
                return(false);
            }

            // <WISHLIST> May checks for good Samaritan Sims </WISHLIST>
            if (relationship == null || !relationship.AreFriends())
            {
                return(false);
            }

            if (relationship.MarriedInGame)
            {
                return(true);
            }
            else if (Target.Genealogy.IsParentOrStepParent(Actor.Genealogy))
            {
                return(true);
            }
            else if (Actor.IsBloodRelated(Target))
            {
                return(true);
            }
            else if (relationship.AreRoommates())
            {
                return(true);
            }

            return(true);
        }
Esempio n. 2
0
            protected bool Matches(Relationship relation)
            {
                if (relation != null)
                {
                    if ((Value & AlertLevel.Friends) == AlertLevel.Friends)
                    {
                        if (relation.AreFriends())
                        {
                            return(true);
                        }
                    }

                    if ((Value & AlertLevel.Enemies) == AlertLevel.Enemies)
                    {
                        if (relation.AreEnemies())
                        {
                            return(true);
                        }
                    }

                    if ((Value & AlertLevel.Romantic) == AlertLevel.Romantic)
                    {
                        if (relation.AreRomantic())
                        {
                            return(true);
                        }
                    }
                }

                return(false);
            }