Esempio n. 1
0
        /// <summary>
        /// Event handler fired in response to change in registration state
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        void phone_RegistrationStateChanged(object sender, RegistrationStateChangedEventArgs args)
        {
            display("Registration State = " + args.NewState);
            if (args.NewState == RegistrationStateChangedEventArgs.State.Registered)
            {
                lock (this)
                {
                    isRegistered = true;
                    sendRegistrationEvent();
                }

                setState(CurrentState.READY);
                // Enable intercall timer
                display("Enabling intercall wait timer");
                interCallTimer.Enabled = true;
            }
            if (isRegistered ==true && (args.NewState == RegistrationStateChangedEventArgs.State.Error ||
                args.NewState == RegistrationStateChangedEventArgs.State.Rejected ||
                args.NewState == RegistrationStateChangedEventArgs.State.NotRegistered))
            {
                Trace.WriteLine("Registration Failed", "Error");
                // If the caller was previously registered, and it received failed registration message, exit with appropriate error code
                Environment.Exit(ReturnCode.FAILED_REGISTRATION);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// This event is fired in response to change in registration state.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        void phone_RegistrationStateChanged(object sender, RegistrationStateChangedEventArgs args)
        {
            display("Registration State = " + args.NewState);

            if (args.NewState == RegistrationStateChangedEventArgs.State.Registered)
            {
                lock (this)
                {
                    isRegistered = true;
                    sendRegistrationEvent();
                }
                setState(CurrentState.READY);
            }
            if (isRegistered == true && (args.NewState == RegistrationStateChangedEventArgs.State.Error ||
                args.NewState == RegistrationStateChangedEventArgs.State.Rejected ||
                args.NewState == RegistrationStateChangedEventArgs.State.NotRegistered))
            {
                // If callee was already registered, and now it's registration failed, exit
                display("Registration Failed", MessageType.ERROR);
                Environment.Exit(ReturnCode.FAILED_REGISTRATION);
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Called when registration state changes.
        /// </summary>
        /// <param name="sender"> Sender </param>
        /// <param name="e"> Event arguments </param>
        private void MainPage_RegistrationStateChanged(object sender, RegistrationStateChangedEventArgs e)
        {
            Log.Debug("PushReceiver", $"State Changed : [{e.state}]");

            // Add your code handling registration state change here
        }