void Start() { im = GetComponent <InputManager> (); rb = GetComponent <Rigidbody> (); rec = GetComponent <RegisterEnemyContact> (); keom = GetComponent <KillEnemyOnContact> (); dfob = GetComponent <DisplayFloatOnBar> (); keom.isEnabled = false; warpClip = Resources.Load("Warp") as AudioClip; errorClip = Resources.Load("Error") as AudioClip; }
void Start() { rec = GetComponent <RegisterEnemyContact> (); blastClip = Resources.Load("blast") as AudioClip; }