Esempio n. 1
0
        public void Run()
        {
            LoggerManager.ServerMsg("Server started at local IP: '" + GetLocalIPAddress() + "', external IP: '" + GetExternalIPAddress() + "' and port: '" + NetServer.Configuration.Port + "'");

            LoggerManager.ServerMsg("Waiting for new connections and updating world state to current ones");

            UpdateTimer = new Timer(_ => Update(), null, 0, 16 + 2 / 3);

            NetServer.Start();
            LoggerManager.ServerMsg("Server started...");

            while (true)
            {
                NetIncomingMessage inc;
                if ((inc = NetServer.ReadMessage()) == null)
                {
                    continue;
                }
                switch (inc.MessageType)
                {
                case NetIncomingMessageType.ConnectionApproval:
                    var connectionType = (PacketTypes)inc.ReadByte();
                    switch (connectionType)
                    {
                    case PacketTypes.Login:
                    {
                        var login = new LoginCommand();
                        login.Run(LoggerManager, MongoClient, NetServer, inc, null, AllPlayers, GameRooms);
                        continue;
                    }

                    case PacketTypes.Register:
                    {
                        var login = new RegisterCommand();
                        login.Run(LoggerManager, MongoClient, NetServer, inc, null, AllPlayers, GameRooms);
                        continue;
                    }
                    }

                    const string deniedReason = "Faulty connection type";
                    inc.SenderConnection.Deny(deniedReason);
                    LoggerManager.ServerMsg(deniedReason);
                    break;

                case NetIncomingMessageType.Data:
                    Data(inc);
                    break;

                case NetIncomingMessageType.StatusChanged:
                    StatusChanged(inc);
                    break;
                }
            }
        }