Esempio n. 1
0
    private void CacheNeighbors()
    {
        _neighbors = new List <Region>();

        foreach (int connection in _connections)
        {
            foreach (Region region in RegionConnectionManager.GetRegions(connection))
            {
                if (region != this && !_neighbors.Contains(region))
                {
                    _neighbors.Add(region);
                }
            }
        }
    }
    public static void Draw()
    {
        if (DebugData.RegionsDrawAllBounds)
        {
            foreach (Region region in _regions)
            {
                EG_Debug.DrawRect(region.Bounds, Color.white);
            }
        }

        if (DebugData.RegionsDrawSelected)
        {
            Vector2 mousePosInWorld = Camera.main.ScreenToWorldPoint(Input.mousePosition);

            if (Contains(mousePosInWorld))
            {
                Region region = GetRegion(mousePosInWorld);

                EG_Debug.DrawText("----------SELECTED REGION----------\n" + region);

                foreach (int connection in region.Connections)
                {
                    EG_Debug.DrawText(connection + ": " + RegionConnectionManager.GetRegions(connection).Count());
                }

                foreach (Vector2 pos in region.OwnedPositions)
                {
                    EG_Debug.DrawSquare(new Rect(pos, Vector2.one), DEBUG_SELECTED_REGION_COLOR);
                }

                if (DebugData.RegionsDrawEntities)
                {
                    foreach (Entity entity in region.Entities)
                    {
                        EG_Debug.DrawRect(entity.Rect, DEBUG_REGION_ENTITY_COLOR);
                    }
                }

                if (DebugData.RegionsDrawNeighbors)
                {
                    foreach (Region neighbor in region.Neighbors)
                    {
                        foreach (Vector2 pos in neighbor.OwnedPositions)
                        {
                            EG_Debug.DrawSquare(new Rect(pos, Vector2.one), DEBUG_NEIGHBOR_REGION_COLOR);
                        }
                    }
                }

                if (DebugData.RegionsDrawEdges)
                {
                    foreach (Region.Connection connection in region.Connections)
                    {
                        Vector2 pos  = connection.Position;
                        Vector2 size = new Vector2((connection.Normal.x == 0) ? 1 : connection.Normal.x * connection.Length, (connection.Normal.y == 0) ? 1 : connection.Normal.y * connection.Length);

                        Rect rect = new Rect(pos, size);

                        EG_Debug.DrawSquare(rect, DEBUG_REGION_EDGE_COLOR);
                        EG_Debug.DrawRect(rect, Color.black);
                    }
                }
            }
        }
    }