public Encapsulate ( int x, int z ) : void | ||
x | int |
/// A |
z | int |
/// A |
return | void |
/// <summary> /// Get the currently visible region /// </summary> /// <returns> /// A <see cref="Region"/> /// </returns> public Region GetVisibleRegion() { // initialize using point in lower left corner m_intersectionPoint = coordDnLeft; Region region = new Region( Mathf.FloorToInt(m_intersectionPoint.x), Mathf.CeilToInt(m_intersectionPoint.x), Mathf.CeilToInt(m_intersectionPoint.z), Mathf.FloorToInt(m_intersectionPoint.z) ); // grow the region to include each corner m_intersectionPoint = coordUpLeft; region.Encapsulate(Mathf.FloorToInt(m_intersectionPoint.x), Mathf.CeilToInt(m_intersectionPoint.z)); m_intersectionPoint = coordUpRight; region.Encapsulate(Mathf.CeilToInt(m_intersectionPoint.x), Mathf.CeilToInt(m_intersectionPoint.z)); m_intersectionPoint = coordDnRight; region.Encapsulate(Mathf.CeilToInt(m_intersectionPoint.x), Mathf.FloorToInt(m_intersectionPoint.z)); // return the results return region; }