internal void AddCompiled(RegexRunnerFactory factory) { _factory = factory; _code = null; }
private Regex(String pattern, RegexOptions options, TimeSpan matchTimeout, bool useCache) { RegexTree tree; CachedCodeEntry cached = null; string cultureKey = null; if (pattern == null) { throw new ArgumentNullException("pattern"); } if (options < RegexOptions.None || (((int)options) >> MaxOptionShift) != 0) { throw new ArgumentOutOfRangeException("options"); } if ((options & RegexOptions.ECMAScript) != 0 && (options & ~(RegexOptions.ECMAScript | RegexOptions.IgnoreCase | RegexOptions.Multiline | #if !(SILVERLIGHT) || FEATURE_LEGACYNETCF RegexOptions.Compiled | #endif RegexOptions.CultureInvariant #if DBG | RegexOptions.Debug #endif )) != 0) { throw new ArgumentOutOfRangeException("options"); } ValidateMatchTimeout(matchTimeout); // Try to look up this regex in the cache. We do this regardless of whether useCache is true since there's // really no reason not to. if ((options & RegexOptions.CultureInvariant) != 0) { cultureKey = CultureInfo.InvariantCulture.ToString(); // "English (United States)" } else { cultureKey = CultureInfo.CurrentCulture.ToString(); } String key = ((int)options).ToString(NumberFormatInfo.InvariantInfo) + ":" + cultureKey + ":" + pattern; cached = LookupCachedAndUpdate(key); this.pattern = pattern; this.roptions = options; this.internalMatchTimeout = matchTimeout; if (cached == null) { // Parse the input tree = RegexParser.Parse(pattern, roptions); // Extract the relevant information capnames = tree._capnames; capslist = tree._capslist; code = RegexWriter.Write(tree); caps = code._caps; capsize = code._capsize; InitializeReferences(); tree = null; if (useCache) { cached = CacheCode(key); } } else { caps = cached._caps; capnames = cached._capnames; capslist = cached._capslist; capsize = cached._capsize; code = cached._code; factory = cached._factory; runnerref = cached._runnerref; replref = cached._replref; refsInitialized = true; } #if !(SILVERLIGHT || FULL_AOT_RUNTIME) // if the compile option is set, then compile the code if it's not already if (UseOptionC() && factory == null) { factory = Compile(code, roptions); if (useCache && cached != null) { cached.AddCompiled(factory); } code = null; } #endif }
public void AddCompiled(RegexRunnerFactory factory) { Factory = factory; Code = null; }