private void Awake() { // create the tile id array, all values are 0 tileIDs = new int[LookUpData.chunkWidth, LookUpData.chunkHeight]; tilemap = GetComponent <Tilemap>(); refrenceManager = GameObject.FindGameObjectWithTag("RefrenceManager").GetComponent <RefrenceManager>(); }
public void Awake() { // say we have no recipe currentSelectedRecipe = null; // cache our refrences refrenceManager = GameObject.FindGameObjectWithTag("RefrenceManager").GetComponent <RefrenceManager>(); playerInventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>(); }
private void Start() { player = GameObject.FindGameObjectWithTag("Player"); refrenceManager = GameObject.FindGameObjectWithTag("RefrenceManager").GetComponent <RefrenceManager>(); weightedBiomeList = generateWeightedBiomeList(refrenceManager.getBiomes()); // call the chunkloader first then every second updateChunksToLoad(); InvokeRepeating("updateChunksToLoad", 0f, 1f); }
private void Awake() { if (getSingleton == null) { getSingleton = this; DontDestroyOnLoad(this); } else { Destroy(gameObject); } }
public void Awake() { refrenceManager = GameObject.FindGameObjectWithTag("RefrenceManager").GetComponent <RefrenceManager>(); }
private void Start() { world = GameObject.FindGameObjectWithTag("World").GetComponent <World>(); refrenceManager = GameObject.FindGameObjectWithTag("RefrenceManager").GetComponent <RefrenceManager>(); }