Esempio n. 1
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    private void Awake()
    {
        // create the tile id array, all values are 0
        tileIDs = new int[LookUpData.chunkWidth, LookUpData.chunkHeight];
        tilemap = GetComponent <Tilemap>();

        refrenceManager = GameObject.FindGameObjectWithTag("RefrenceManager").GetComponent <RefrenceManager>();
    }
Esempio n. 2
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    public void Awake()
    {
        // say we have no recipe
        currentSelectedRecipe = null;

        // cache our refrences
        refrenceManager = GameObject.FindGameObjectWithTag("RefrenceManager").GetComponent <RefrenceManager>();
        playerInventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>();
    }
Esempio n. 3
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    private void Start()
    {
        player            = GameObject.FindGameObjectWithTag("Player");
        refrenceManager   = GameObject.FindGameObjectWithTag("RefrenceManager").GetComponent <RefrenceManager>();
        weightedBiomeList = generateWeightedBiomeList(refrenceManager.getBiomes());

        // call the chunkloader first then every second
        updateChunksToLoad();

        InvokeRepeating("updateChunksToLoad", 0f, 1f);
    }
Esempio n. 4
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 private void Awake()
 {
     if (getSingleton == null)
     {
         getSingleton = this;
         DontDestroyOnLoad(this);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Esempio n. 5
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 public void Awake()
 {
     refrenceManager = GameObject.FindGameObjectWithTag("RefrenceManager").GetComponent <RefrenceManager>();
 }
Esempio n. 6
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 private void Start()
 {
     world           = GameObject.FindGameObjectWithTag("World").GetComponent <World>();
     refrenceManager = GameObject.FindGameObjectWithTag("RefrenceManager").GetComponent <RefrenceManager>();
 }