Esempio n. 1
0
 void SetMethod(MethodInfo method)
 {
     if (method != null)
     {
         functionWrapper = ReflectedWrapper.Create(method, blackboard);
     }
 }
Esempio n. 2
0
        ////////////////////////////////////////
        ///////////GUI AND EDITOR STUFF/////////
        ////////////////////////////////////////
                #if UNITY_EDITOR
        protected override void OnTaskInspectorGUI()
        {
            if (!Application.isPlaying && GUILayout.Button("Select Method"))
            {
                System.Action <MethodInfo> MethodSelected = (method) => {
                    functionWrapper = ReflectedWrapper.Create(method, blackboard);
                };

                if (agent != null)
                {
                    EditorUtils.ShowGameObjectMethodSelectionMenu(agent.gameObject, typeof(object), typeof(object), MethodSelected, 3, false, false);
                }
                else
                {
                    var menu = new UnityEditor.GenericMenu();
                    foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(Component)))
                    {
                        menu = EditorUtils.GetMethodSelectionMenu(t, typeof(object), typeof(object), MethodSelected, 3, false, false, menu);
                    }
                    menu.ShowAsContext();
                    Event.current.Use();
                }
            }


            if (targetMethod != null)
            {
                GUILayout.BeginVertical("box");
                UnityEditor.EditorGUILayout.LabelField("Type", agentType.FriendlyName());
                UnityEditor.EditorGUILayout.LabelField("Method", targetMethod.Name);
                UnityEditor.EditorGUILayout.LabelField("Returns", targetMethod.ReturnType.FriendlyName());

                if (targetMethod.ReturnType == typeof(IEnumerator))
                {
                    GUILayout.Label("<b>This will execute as a Coroutine</b>");
                }

                GUILayout.EndVertical();

                var paramNames = targetMethod.GetParameters().Select(p => p.Name.SplitCamelCase()).ToArray();
                var variables  = functionWrapper.GetVariables();
                if (targetMethod.ReturnType == typeof(void))
                {
                    for (var i = 0; i < paramNames.Length; i++)
                    {
                        EditorUtils.BBParameterField(paramNames[i], variables[i]);
                    }
                }
                else
                {
                    for (var i = 0; i < paramNames.Length; i++)
                    {
                        EditorUtils.BBParameterField(paramNames[i], variables[i + 1]);
                    }
                    EditorUtils.BBParameterField("Save Return Value", variables[0], true);
                }
            }
        }
        ////////////////////////////////////////
        ///////////GUI AND EDITOR STUFF/////////
        ////////////////////////////////////////
                #if UNITY_EDITOR
        protected override void OnTaskInspectorGUI()
        {
            if (!Application.isPlaying && GUILayout.Button("Select Static Method"))
            {
                UnityEditor.GenericMenu.MenuFunction2 MethodSelected = (m) => {
                    functionWrapper = ReflectedWrapper.Create((MethodInfo)m, blackboard);
                };

                var menu = new UnityEditor.GenericMenu();
                foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(object), true))
                {
                    foreach (var m in t.GetMethods(BindingFlags.Static | BindingFlags.Public).OrderBy(m => !m.IsSpecialName))
                    {
                        if (m.IsGenericMethod)
                        {
                            continue;
                        }

                        var parameters = m.GetParameters();
                        if (parameters.Length > 3)
                        {
                            continue;
                        }

                        menu.AddItem(new GUIContent(t.FriendlyName() + "/" + m.SignatureName()), false, MethodSelected, m);
                    }
                }
                menu.ShowAsContext();
                Event.current.Use();
            }


            if (targetMethod != null)
            {
                GUILayout.BeginVertical("box");
                UnityEditor.EditorGUILayout.LabelField("Type", targetMethod.DeclaringType.FriendlyName());
                UnityEditor.EditorGUILayout.LabelField("Method", targetMethod.Name);
                UnityEditor.EditorGUILayout.LabelField("Returns", targetMethod.ReturnType.FriendlyName());

                if (targetMethod.ReturnType == typeof(IEnumerator))
                {
                    GUILayout.Label("<b>This will execute as a Coroutine</b>");
                }

                GUILayout.EndVertical();

                var paramNames = targetMethod.GetParameters().Select(p => p.Name.SplitCamelCase()).ToArray();
                var variables  = functionWrapper.GetVariables();
                if (targetMethod.ReturnType == typeof(void))
                {
                    for (var i = 0; i < paramNames.Length; i++)
                    {
                        EditorUtils.BBParameterField(paramNames[i], variables[i]);
                    }
                }
                else
                {
                    for (var i = 0; i < paramNames.Length; i++)
                    {
                        EditorUtils.BBParameterField(paramNames[i], variables[i + 1]);
                    }
                    EditorUtils.BBParameterField("Save Return Value", variables[0], true);
                }
            }
        }