Esempio n. 1
0
        public override void OnDeath(Container c)
        {
            if (Map == Map.Felucca)
            {
                List <DamageStore> rights = GetLootingRights();
                List <Mobile>      toGive = new List <Mobile>();

                for (int i = rights.Count - 1; i >= 0; --i)
                {
                    DamageStore ds = rights[i];

                    if (ds.m_HasRight)
                    {
                        toGive.Add(ds.m_Mobile);
                    }
                }

                if (SkullType != ChampionSkullType.None)
                {
                    if (toGive.Count > 0)
                    {
                        toGive[Utility.Random(toGive.Count)].AddToBackpack(new ChampionSkull(SkullType));
                    }
                    else
                    {
                        c.DropItem(new ChampionSkull(SkullType));
                    }
                }

                RefinementComponent.Roll(c, 3, 0.10);
            }

            base.OnDeath(c);
        }
Esempio n. 2
0
        public override void OnDeath(Container c)
        {
            if (this.Map == Map.Felucca)
            {
                //TODO: Confirm SE change or AoS one too?
                List <DamageStore> rights = GetLootingRights();
                List <Mobile>      toGive = new List <Mobile>();

                for (int i = rights.Count - 1; i >= 0; --i)
                {
                    DamageStore ds = rights[i];

                    if (ds.m_HasRight)
                    {
                        toGive.Add(ds.m_Mobile);
                    }
                }

                if (SkullType != ChampionSkullType.None)
                {
                    if (toGive.Count > 0)
                    {
                        toGive[Utility.Random(toGive.Count)].AddToBackpack(new ChampionSkull(this.SkullType));
                    }
                    else
                    {
                        c.DropItem(new ChampionSkull(this.SkullType));
                    }
                }

                if (Core.SA)
                {
                    RefinementComponent.Roll(c, 3, 0.10);
                }

                #region TOL
                if (Core.TOL)
                {
                    SkillMasteryPrimer.CheckPrimerDrop(this);
                }
                #endregion
            }

            base.OnDeath(c);
        }
Esempio n. 3
0
        public static void FillHold(BaseGalleon galleon)
        {
            if (galleon == null)
            {
                return;
            }

            Container hold = galleon.GalleonHold;

            if (hold != null)
            {
                int cnt = Utility.RandomMinMax(7, 14);

                for (int i = 0; i < cnt; i++)
                {
                    Item item = RunicReforging.GenerateRandomItem(galleon);

                    if (item != null)
                    {
                        hold.DropItem(item);
                    }
                }

                hold.DropItem(new Swab());
                hold.DropItem(new Ramrod());
                hold.DropItem(new Matches(Utility.RandomMinMax(25, 30)));
                hold.DropItem(new HeavyCannonball(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new LightCannonball(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new HeavyGrapeshot(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new LightGrapeshot(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new HeavyPowderCharge(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new LightPowderCharge(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new FuseCord(Utility.RandomMinMax(7, 10)));

                if (.10 >= Utility.RandomDouble())
                {
                    hold.DropItem(new SmugglersCache());
                }

                if (.10 >= Utility.RandomDouble())
                {
                    FishSteak steaks = new FishSteak(5);
                    switch (Utility.Random(5))
                    {
                    case 0:
                        steaks.Name = "Spiced Salmon";
                        steaks.Hue  = 1759;
                        break;

                    case 1:
                        steaks.Name = "Dried Tuna";
                        steaks.Hue  = 2108;
                        break;

                    case 2:
                        steaks.Name = "Salted Snapper";
                        steaks.Hue  = 1864;
                        break;

                    case 3:
                        steaks.Name = "Salted Herring";
                        steaks.Hue  = 2302;
                        break;

                    case 4:
                        steaks.Name = "Spiced Salmon";
                        steaks.Hue  = 1637;
                        break;
                    }

                    hold.DropItem(steaks);
                }

                hold.DropItem(new Gold(Utility.RandomMinMax(5000, 25000)));

                if (0.50 > Utility.RandomDouble())
                {
                    switch (Utility.Random(4))
                    {
                    case 0:
                    case 1:
                    case 2: hold.DropItem(new IronWire(Utility.RandomMinMax(1, 5))); break;

                    case 3:
                    case 4:
                    case 5: hold.DropItem(new CopperWire(Utility.RandomMinMax(1, 5))); break;

                    case 6:
                    case 7: hold.DropItem(new SilverWire(Utility.RandomMinMax(1, 5))); break;

                    case 8: hold.DropItem(new GoldWire(Utility.RandomMinMax(1, 5))); break;
                    }
                }

                switch (Utility.Random(8))
                {
                case 0:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new IronOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new IronIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 1:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new DullCopperOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new DullCopperIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 2:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new ShadowIronOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new ShadowIronIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 3:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new CopperOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new CopperIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 4:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new BronzeOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new BronzeIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 5:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new AgapiteOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new AgapiteIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 6:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new VeriteOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new VeriteIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 7:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new ValoriteOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new ValoriteIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;
                }

                switch (Utility.Random(5))
                {
                case 0:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new Board(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new Log(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 1:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new OakBoard(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new OakLog(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 2:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new AshBoard(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new AshLog(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 3:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new YewBoard(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new YewLog(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 4:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new BloodwoodBoard(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new BloodwoodLog(Utility.RandomMinMax(40, 50)));
                    }
                    break;
                }

                switch (Utility.Random(4))
                {
                case 0:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new Leather(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new Hides(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 1:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new SpinedLeather(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new SpinedHides(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 2:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new HornedLeather(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new HornedHides(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 3:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new BarbedLeather(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new BarbedHides(Utility.RandomMinMax(40, 50)));
                    }
                    break;
                }

                switch (Utility.Random(4))
                {
                case 0: hold.DropItem(new HeavyCannonball(Utility.RandomMinMax(5, 10))); break;

                case 1: hold.DropItem(new LightCannonball(Utility.RandomMinMax(5, 10))); break;

                case 2: hold.DropItem(new HeavyGrapeshot(Utility.RandomMinMax(5, 10))); break;

                case 3: hold.DropItem(new LightGrapeshot(Utility.RandomMinMax(5, 10))); break;
                }


                //Rares
                if (0.8 > Utility.RandomDouble())
                {
                    Item deed;

                    if (Utility.RandomBool())
                    {
                        if (Core.EJ)
                        {
                            deed = new CarronadeDeed();
                        }
                        else
                        {
                            deed = new HeavyShipCannonDeed();
                        }
                    }
                    else
                    {
                        if (Core.EJ)
                        {
                            deed = new CulverinDeed();
                        }
                        else
                        {
                            deed = new LightShipCannonDeed();
                        }
                    }

                    hold.DropItem(deed);
                }

                if (0.025 > Utility.RandomDouble())
                {
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new WhiteClothDyeTub());
                    }
                    else
                    {
                        hold.DropItem(PermanentBoatPaint.DropRandom());
                    }
                }

                RefinementComponent.Roll(hold, 3, 0.25);

                if (Points.PointsSystem.RisingTide.Enabled)
                {
                    hold.DropItem(new MaritimeCargo());
                    hold.DropItem(new MaritimeCargo());

                    if (galleon is OrcishGalleon)
                    {
                        hold.DropItem(new MaritimeCargo());

                        if (Utility.RandomBool())
                        {
                            hold.DropItem(new MaritimeCargo());
                        }
                    }
                }
            }
        }
Esempio n. 4
0
        public static void FillHold(BaseGalleon galleon)
        {
            if (galleon == null)
            {
                return;
            }

            Container hold = galleon.GalleonHold;

            if (hold != null)
            {
                int cnt = Utility.RandomMinMax(7, 14);

                for (int i = 0; i < cnt; i++)
                {
                    Item item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();

                    if (item is BaseWeapon)
                    {
                        BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100);
                    }
                    else if (item is BaseArmor)
                    {
                        BaseRunicTool.ApplyAttributesTo((BaseArmor)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100);
                    }
                    else if (item is BaseHat)
                    {
                        BaseRunicTool.ApplyAttributesTo((BaseHat)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100);
                    }
                    else if (item is BaseJewel)
                    {
                        BaseRunicTool.ApplyAttributesTo((BaseJewel)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100);
                    }
                    else
                    {
                        item.Delete();
                    }

                    hold.DropItem(item);
                }

                hold.DropItem(new Swab());
                hold.DropItem(new Ramrod());
                hold.DropItem(new Matches(Utility.RandomMinMax(25, 30)));
                hold.DropItem(new HeavyCannonball(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new LightCannonball(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new HeavyGrapeshot(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new LightGrapeshot(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new HeavyPowderCharge(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new LightPowderCharge(Utility.RandomMinMax(7, 10)));
                hold.DropItem(new Fusecord(Utility.RandomMinMax(7, 10)));

                if (.10 >= Utility.RandomDouble())
                {
                    hold.DropItem(new SmugglersCache());
                }

                if (.10 >= Utility.RandomDouble())
                {
                    FishSteak steaks = new FishSteak(5);
                    switch (Utility.Random(5))
                    {
                    case 0:
                        steaks.Name = "Spiced Salmon";
                        steaks.Hue  = 1759;
                        break;

                    case 1:
                        steaks.Name = "Dried Tuna";
                        steaks.Hue  = 2108;
                        break;

                    case 2:
                        steaks.Name = "Salted Snapper";
                        steaks.Hue  = 1864;
                        break;

                    case 3:
                        steaks.Name = "Salted Herring";
                        steaks.Hue  = 2302;
                        break;

                    case 4:
                        steaks.Name = "Spiced Salmon";
                        steaks.Hue  = 1637;
                        break;
                    }

                    hold.DropItem(steaks);
                }

                /*if (0.10 > Utility.RandomDouble())
                 * {
                 *  Item item = null;
                 *  switch (Utility.Random(6))
                 *  {
                 *      case 0: item = new LightScatterShot(); break;
                 *      case 1: item = new HeavyScatterShot(); break;
                 *      case 2: item = new LightFragShot(); break;
                 *      case 3: item = new HeavyFragShot(); break;
                 *      case 4: item = new LightHotShot(); break;
                 *      case 5: item = new HeavyHotShot(); break;
                 *  }
                 *
                 *  if (item != null)
                 *  {
                 *      item.Amount = Utility.RandomMinMax(2, 10);
                 *      hold.DropItem(item);
                 *  }
                 * }*/

                hold.DropItem(new Gold(Utility.RandomMinMax(5000, 25000)));

                if (0.50 > Utility.RandomDouble())
                {
                    switch (Utility.Random(4))
                    {
                    case 0:
                    case 1:
                    case 2: hold.DropItem(new IronWire(Utility.RandomMinMax(1, 5))); break;

                    case 3:
                    case 4:
                    case 5: hold.DropItem(new CopperWire(Utility.RandomMinMax(1, 5))); break;

                    case 6:
                    case 7: hold.DropItem(new SilverWire(Utility.RandomMinMax(1, 5))); break;

                    case 8: hold.DropItem(new GoldWire(Utility.RandomMinMax(1, 5))); break;
                    }
                }

                switch (Utility.Random(8))
                {
                case 0:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new IronOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new IronIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 1:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new DullCopperOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new DullCopperIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 2:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new ShadowIronOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new ShadowIronIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 3:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new CopperOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new CopperIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 4:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new BronzeOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new BronzeIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 5:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new AgapiteOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new AgapiteIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 6:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new VeriteOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new VeriteIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 7:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new ValoriteOre(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new ValoriteIngot(Utility.RandomMinMax(40, 50)));
                    }
                    break;
                }

                switch (Utility.Random(5))
                {
                case 0:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new Board(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new Log(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 1:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new OakBoard(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new OakLog(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 2:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new AshBoard(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new AshLog(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 3:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new YewBoard(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new YewLog(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 4:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new BloodwoodBoard(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new BloodwoodLog(Utility.RandomMinMax(40, 50)));
                    }
                    break;
                }

                switch (Utility.Random(4))
                {
                case 0:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new Leather(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new Hides(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 1:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new SpinedLeather(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new SpinedHides(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 2:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new HornedLeather(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new HornedHides(Utility.RandomMinMax(40, 50)));
                    }
                    break;

                case 3:
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new BarbedLeather(Utility.RandomMinMax(40, 50)));
                    }
                    else
                    {
                        hold.DropItem(new BarbedHides(Utility.RandomMinMax(40, 50)));
                    }
                    break;
                }

                switch (Utility.Random(4))
                {
                case 0: hold.DropItem(new HeavyCannonball(Utility.RandomMinMax(5, 10))); break;

                case 1: hold.DropItem(new LightCannonball(Utility.RandomMinMax(5, 10))); break;

                case 2: hold.DropItem(new HeavyGrapeshot(Utility.RandomMinMax(5, 10))); break;

                case 3: hold.DropItem(new LightGrapeshot(Utility.RandomMinMax(5, 10))); break;
                }


                //Rares
                if (0.8 > Utility.RandomDouble())
                {
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new HeavyShipCannonDeed());
                    }
                    else
                    {
                        hold.DropItem(new LightShipCannonDeed());
                    }
                }

                if (0.025 > Utility.RandomDouble())
                {
                    if (Utility.RandomBool())
                    {
                        hold.DropItem(new WhiteClothDyeTub());
                    }
                    else
                    {
                        hold.DropItem(PermanentBoatPaint.DropRandom());
                    }
                }

                RefinementComponent.Roll(hold, 3, 0.25);
            }
        }