Esempio n. 1
0
 private void TestTopologyAssumptions()
 {
     using (var refinement = new Refinement(controlTopology, 2)) {
         var level1Topology = refinement.GetTopology(1);
         var level2Topology = refinement.GetTopology(2);
         AssertTopologyAssumptions(controlTopology, level1Topology);
         AssertTopologyAssumptions(level1Topology, level2Topology);
     }
 }
    public void DumpShared()
    {
        var texturedFacesFile          = uvSetsDirectory.File("textured-faces.array");
        var textureToSpatialIdxMapFile = uvSetsDirectory.File("textured-to-spatial-idx-map.array");

        if (texturedFacesFile.Exists && textureToSpatialIdxMapFile.Exists)
        {
            return;
        }

        int subdivisionLevel = surfaceProperties.SubdivisionLevel;

        var          geometry = figure.Geometry;
        var          spatialControlTopology = new QuadTopology(geometry.VertexCount, geometry.Faces);
        QuadTopology spatialTopology;

        using (var refinement = new Refinement(spatialControlTopology, subdivisionLevel)) {
            spatialTopology = refinement.GetTopology();
        }

        var          uvSet = figure.DefaultUvSet;
        var          texturedControlTopology = new QuadTopology(uvSet.Uvs.Length, uvSet.Faces);
        QuadTopology texturedTopology;

        using (var refinement = new Refinement(texturedControlTopology, surfaceProperties.SubdivisionLevel, BoundaryInterpolation.EdgeAndCorner)) {
            texturedTopology = refinement.GetTopology();
        }

        int[] texturedToSpatialIndexMap = QuadTopology.CalculateVertexIndexMap(texturedTopology, spatialTopology.Faces);

        uvSetsDirectory.CreateWithParents();
        texturedFacesFile.WriteArray(texturedTopology.Faces);
        textureToSpatialIdxMapFile.WriteArray(texturedToSpatialIndexMap);
    }
    public void Run()
    {
        int controlVertexCount = 6;

        Quad[] controlFaces = new [] {
            new Quad(0, 1, 2, 3),
            new Quad(1, 4, 5, 2)
        };
        QuadTopology controlTopology = new QuadTopology(controlVertexCount, controlFaces);

        int refinementLevel = 1;

        using (Refinement refinement = new Refinement(controlTopology, refinementLevel)) {
            QuadTopology topology = refinement.GetTopology();
            int[]        faceMap  = refinement.GetFaceMap();

            for (int faceIdx = 0; faceIdx < topology.Faces.Length; ++faceIdx)
            {
                Console.WriteLine(topology.Faces[faceIdx] + " -> " + faceMap[faceIdx]);
            }
            Console.WriteLine();

            PackedLists <WeightedIndex> stencils = refinement.GetStencils(StencilKind.LimitStencils);
            Console.WriteLine("stencils: ");
            for (int vertexIdx = 0; vertexIdx < stencils.Count; ++vertexIdx)
            {
                Console.WriteLine(vertexIdx + ":");
                foreach (WeightedIndex weightedIndex in stencils.GetElements(vertexIdx))
                {
                    Console.WriteLine("\t" + weightedIndex.Index + " -> " + weightedIndex.Weight);
                }
            }
        }
    }
Esempio n. 4
0
    private static (QuadTopology, Vector3[]) ApplyHdMorph(HdMorph hdMorph, QuadTopology controlTopology, Vector3[] controlPositions, Refinement refinement)
    {
        var applier = HdMorphApplier.Make(controlTopology, controlPositions);

        var topology  = controlTopology;
        var positions = controlPositions;

        for (int levelIdx = 1; levelIdx <= hdMorph.MaxLevel; ++levelIdx)
        {
            topology  = refinement.GetTopology(levelIdx);
            positions = refinement.Refine(levelIdx, positions);
            applier.Apply(hdMorph, 1, levelIdx, topology, positions);
        }

        return(topology, positions);
    }
    public static RefinementResult Make(QuadTopology controlTopology, int[] controlSurfaceMap, int refinementLevel, bool derivativesOnly)
    {
        if (controlTopology.Faces.Length == 0 && controlTopology.VertexCount == 0)
        {
            return(RefinementResult.Empty);
        }

        PackedLists <WeightedIndex> limitStencils, limitDuStencils, limitDvStencils;
        QuadTopology            refinedTopology;
        SubdivisionTopologyInfo refinedTopologyInfo;

        int[] controlFaceMap;
        using (var refinement = new Refinement(controlTopology, refinementLevel)) {
            limitStencils   = refinement.GetStencils(StencilKind.LimitStencils);
            limitDuStencils = refinement.GetStencils(StencilKind.LimitDuStencils);
            limitDvStencils = refinement.GetStencils(StencilKind.LimitDvStencils);
            refinedTopology = refinement.GetTopology();

            var adjacentVertices = refinement.GetAdjacentVertices();
            var rules            = refinement.GetVertexRules();
            refinedTopologyInfo = new SubdivisionTopologyInfo(adjacentVertices, rules);

            controlFaceMap = refinement.GetFaceMap();
        }

        if (derivativesOnly)
        {
            if (refinementLevel != 0)
            {
                throw new InvalidOperationException("derivatives-only mode can only be used at refinement level 0");
            }

            limitStencils = PackedLists <WeightedIndex> .Pack(Enumerable.Range(0, controlTopology.VertexCount)
                                                              .Select(vertexIdx => {
                var selfWeight = new WeightedIndex(vertexIdx, 1);
                return(new List <WeightedIndex> {
                    selfWeight
                });
            }).ToList());
        }

        PackedLists <WeightedIndexWithDerivatives> stencils = WeightedIndexWithDerivatives.Merge(limitStencils, limitDuStencils, limitDvStencils);
        var refinedMesh = new SubdivisionMesh(controlTopology.VertexCount, refinedTopology, stencils);

        return(new RefinementResult(refinedMesh, refinedTopologyInfo, controlFaceMap));
    }
    public NormalMapRenderer MakeNormalMapRenderer(ChannelInputs ldChannelInputs, ChannelInputs hdChannelInputs, UvSet uvSet)
    {
        var ldChannelOutputs = figure.Evaluate(null, ldChannelInputs);
        var hdChannelOutputs = figure.Evaluate(null, hdChannelInputs);

        var ldControlPositions = figure.Geometry.VertexPositions.Select(p => p).ToArray();

        figure.Morpher.Apply(ldChannelOutputs, ldControlPositions);

        var hdControlPositions = figure.Geometry.VertexPositions.Select(p => p).ToArray();

        figure.Morpher.Apply(hdChannelOutputs, hdControlPositions);

        var activeHdMorphs = figure.Morpher.LoadActiveHdMorphs(hdChannelOutputs);

        int maxLevel = activeHdMorphs.Max(morph => morph.Morph.MaxLevel) + ExtraRefinementLevels;

        var controlTopology = new QuadTopology(figure.Geometry.VertexCount, figure.Geometry.Faces);

        var applier = HdMorphApplier.Make(controlTopology, hdControlPositions);

        var controlUvTopology = new QuadTopology(uvSet.Uvs.Length, uvSet.Faces);
        var controlUvs        = uvSet.Uvs;

        var refinement   = new Refinement(controlTopology, maxLevel);
        var uvRefinement = new Refinement(controlUvTopology, maxLevel, BoundaryInterpolation.EdgeAndCorner);

        var topology    = controlTopology;
        var ldPositions = ldControlPositions;
        var hdPositions = hdControlPositions;

        var uvTopology          = controlUvTopology;
        var uvs                 = controlUvs;
        var texturedLdPositions = ExtractTexturedPositions(topology, uvTopology, ldPositions);

        for (int levelIdx = 1; levelIdx <= maxLevel; ++levelIdx)
        {
            topology    = refinement.GetTopology(levelIdx);
            ldPositions = refinement.Refine(levelIdx, ldPositions);
            hdPositions = refinement.Refine(levelIdx, hdPositions);

            foreach (var activeHdMorph in activeHdMorphs)
            {
                applier.Apply(activeHdMorph.Morph, activeHdMorph.Weight, levelIdx, topology, hdPositions);
            }

            uvTopology          = uvRefinement.GetTopology(levelIdx);
            uvs                 = uvRefinement.Refine(levelIdx, uvs);
            texturedLdPositions = uvRefinement.Refine(levelIdx, texturedLdPositions);
        }

        var ldLimit         = refinement.Limit(ldPositions);
        var hdLimit         = refinement.Limit(hdPositions);
        var uvLimit         = uvRefinement.Limit(uvs);
        var texturedLdLimit = uvRefinement.Limit(texturedLdPositions);

        int[] faceMap = refinement.GetFaceMap();

        refinement.Dispose();
        uvRefinement.Dispose();

        var hdNormals  = CalculateNormals(hdLimit);
        var ldNormals  = CalculateNormals(ldLimit);
        var ldTangents = CalculateTangents(uvLimit, texturedLdLimit);

        int[] controlSurfaceMap = figure.Geometry.SurfaceMap;
        int[] surfaceMap        = faceMap
                                  .Select(controlFaceIdx => controlSurfaceMap[controlFaceIdx])
                                  .ToArray();

        var renderer = new NormalMapRenderer(device, shaderCache, hdNormals, ldNormals, topology.Faces, uvLimit.values, ldTangents, uvTopology.Faces, surfaceMap);

        return(renderer);
    }
    public void Dump(string name, UvSet uvSet)
    {
        DirectoryInfo uvSetDirectory = uvSetsDirectory.Subdirectory(name);

        if (uvSetDirectory.Exists)
        {
            return;
        }

        Console.WriteLine($"Dumping uv-set {name}...");

        int subdivisionLevel = surfaceProperties.SubdivisionLevel;

        var geometry = figure.Geometry;
        var spatialControlTopology  = new QuadTopology(geometry.VertexCount, geometry.Faces);
        var spatialControlPositions = geometry.VertexPositions;

        QuadTopology          spatialTopology;
        LimitValues <Vector3> spatialLimitPositions;

        using (var refinement = new Refinement(spatialControlTopology, subdivisionLevel)) {
            spatialTopology       = refinement.GetTopology();
            spatialLimitPositions = refinement.LimitFully(spatialControlPositions);
        }

        uvSet = RemapToDefault(uvSet);

        var texturedControlTopology = new QuadTopology(uvSet.Uvs.Length, uvSet.Faces);

        Vector2[] controlTextureCoords = uvSet.Uvs;

        int[]     controlSpatialIdxMap     = QuadTopology.CalculateVertexIndexMap(texturedControlTopology, spatialControlTopology.Faces);
        Vector3[] texturedControlPositions = controlSpatialIdxMap
                                             .Select(spatialIdx => spatialControlPositions[spatialIdx])
                                             .ToArray();

        QuadTopology          texturedTopology;
        LimitValues <Vector3> texturedLimitPositions;
        LimitValues <Vector2> limitTextureCoords;

        using (var refinement = new Refinement(texturedControlTopology, surfaceProperties.SubdivisionLevel, BoundaryInterpolation.EdgeAndCorner)) {
            texturedTopology       = refinement.GetTopology();
            texturedLimitPositions = refinement.LimitFully(texturedControlPositions);
            limitTextureCoords     = refinement.LimitFully(controlTextureCoords);
        }

        Vector2[] textureCoords;
        if (geometry.Type == GeometryType.SubdivisionSurface)
        {
            textureCoords = limitTextureCoords.values;
        }
        else
        {
            if (subdivisionLevel != 0)
            {
                throw new InvalidOperationException("polygon meshes cannot be subdivided");
            }
            Debug.Assert(limitTextureCoords.values.Length == controlTextureCoords.Length);

            textureCoords = controlTextureCoords;
        }

        int[] spatialIdxMap = QuadTopology.CalculateVertexIndexMap(texturedTopology, spatialTopology.Faces);

        TexturedVertexInfo[] texturedVertexInfos = Enumerable.Range(0, textureCoords.Length)
                                                   .Select(idx => {
            int spatialVertexIdx = spatialIdxMap[idx];
            Vector2 textureCoord = textureCoords[idx];

            Vector3 positionDu = TangentSpaceUtilities.CalculatePositionDu(
                limitTextureCoords.tangents1[idx],
                limitTextureCoords.tangents2[idx],
                texturedLimitPositions.tangents1[idx],
                texturedLimitPositions.tangents2[idx]);

            Vector3 spatialPositionTan1 = spatialLimitPositions.tangents1[spatialVertexIdx];
            Vector3 spatialPositionTan2 = spatialLimitPositions.tangents2[spatialVertexIdx];

            Vector2 tangentUCoeffs = TangentSpaceUtilities.CalculateTangentSpaceRemappingCoeffs(spatialPositionTan1, spatialPositionTan2, positionDu);

            DebugUtilities.AssertFinite(tangentUCoeffs.X);
            DebugUtilities.AssertFinite(tangentUCoeffs.Y);

            return(new TexturedVertexInfo(
                       textureCoord,
                       tangentUCoeffs));
        })
                                                   .ToArray();

        uvSetDirectory.CreateWithParents();
        uvSetDirectory.File("textured-vertex-infos.array").WriteArray(texturedVertexInfos);
    }