// Start is called before the first frame update
 void Start()
 {
     reference   = GameObject.Find("References").GetComponent <ReferencesScript>();
     dialogueBox = reference.dialogueBox;
     handSlot    = reference.handSlot;
     hand        = GameObject.Find("HandPos");
     anim        = transform.GetChild(0).GetComponent <Animator>();
 }
    // Start is called before the first frame update
    void Start()
    {
        reference     = GameObject.Find("References").GetComponent <ReferencesScript>();
        pMov          = GetComponent <PlayerMovement>();
        pISys         = GetComponent <PlayerInteractionSystem>();
        messageHolder = reference.dialogueBox;
        textHolder    = messageHolder.transform.GetChild(0).GetComponent <Text>();
        UI            = reference.UI;

        hunger = 100;
        thirst = 100;
        money  = 0;
    }
Esempio n. 3
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 private void Awake()
 {
     Instance = this;
 }
 // Start is called before the first frame update
 void Start()
 {
     reference = GameObject.Find("References").GetComponent <ReferencesScript>();
     done      = false;
 }