//Uppdaterar data i grundtabeller och one to many. Använder consolen i brist på web. internal static void UpdateBasicData(string parameter) //KLAR { var spRep = new SportRepository(); var alls = spRep.GetAll(); var coRep = new CountryRepository(); var allc = coRep.GetAll(); if (parameter == "Contestant") { var mRep = new ContestantRepository(); var all = mRep.GetAll(); foreach (var x in all) { Console.WriteLine("Id " + x.Id + ":\t" + "FirstName: " + x.FirstName + "\t" + "LastName: " + x.LastName + "\t" + "Age " + x.Age + "\t" + "Gender " + x.Gender + "\t" + "CountryId " + x.CountryId + "\t" + "SportId " + x.SportId); } int id = UpdateId(); var change = mRep.FindBy(m => m.Id.Equals(id)); foreach (var x in change) { Console.Write("Enter new FirstName: "); x.FirstName = Console.ReadLine(); Console.Write("Enter new LastName: "); x.LastName = Console.ReadLine(); Console.Write("Enter new Age: "); x.Age = int.Parse(Console.ReadLine()); Console.Write("Enter new Gender (male/female): "); x.Gender = Console.ReadLine(); foreach (var y in allc) { Console.WriteLine(y.Id + " = " + y.CountryName); } Console.Write("Enter new CountryId: "); x.CountryId = int.Parse(Console.ReadLine()); foreach (var y in alls) { Console.WriteLine(y.Id + " = " + y.SportName); } Console.Write("Enter new SportId: "); x.SportId = int.Parse(Console.ReadLine()); mRep.Update(x); mRep.Save(); } } if (parameter == "Contest") { var mRep = new ContestRepository(); var all = mRep.GetAll(); foreach (var x in all) { Console.WriteLine("Id " + x.Id + ":\t" + "ContestName: " + x.ContestName + "\t\t" + "SportId " + x.SportId); } int id = UpdateId(); var change = mRep.FindBy(m => m.Id.Equals(id)); foreach (var x in change) { Console.Write("Enter new ContestName: "); x.ContestName = Console.ReadLine(); foreach (var y in alls) { Console.WriteLine(y.Id + " = " + y.SportName); } Console.Write("Enter new SportId: "); x.SportId = int.Parse(Console.ReadLine()); mRep.Update(x); mRep.Save(); } } if (parameter == "Sport") { foreach (var x in alls) { Console.WriteLine("Id " + x.Id + ":\t" + "SportName: " + x.SportName); } int id = UpdateId(); var change = spRep.FindBy(m => m.Id.Equals(id)); foreach (var x in change) { Console.Write("Enter new SportName: "); x.SportName = Console.ReadLine(); spRep.Update(x); spRep.Save(); } } if (parameter == "Country") { foreach (var x in allc) { Console.WriteLine("Id " + x.Id + ":\t" + "CountryName " + x.CountryName + "\t\t" + "Gold " + x.Gold + "\t" + "Silver " + x.Silver + "\t" + "Bronze " + x.Bronze); } int id = UpdateId(); var change = coRep.FindBy(m => m.Id.Equals(id)); foreach (var x in change) { Console.Write("Enter new CountryName: "); x.CountryName = Console.ReadLine(); Console.Write("Enter new Gold: "); x.Gold = int.Parse(Console.ReadLine()); Console.Write("Enter new Silver: "); x.Silver = int.Parse(Console.ReadLine()); Console.Write("Enter new Bronze: "); x.Bronze = int.Parse(Console.ReadLine()); coRep.Update(x); coRep.Save(); } } if (parameter == "Referee") { var mRep = new RefereeRepository(); var all = mRep.GetAll(); foreach (var x in all) { Console.WriteLine("Id " + x.Id + ":\t" + "Name: " + x.Name + "\t\t" + "CountryId " + x.CountryId); } int id = UpdateId(); var change = mRep.FindBy(m => m.Id.Equals(id)); foreach (var x in change) { Console.Write("Enter new Name: "); x.Name = Console.ReadLine(); foreach (var y in allc) { Console.WriteLine(y.Id + " = " + y.CountryName); } Console.Write("Enter new CountryId: "); x.CountryId = int.Parse(Console.ReadLine()); mRep.Update(x); mRep.Save(); } } }
//Lägger till many to many baserat på tänkt input från Gui, i detta fall manuell input från Program. //i verkligt scenario skulle jag valt dropdowns från UI/Web som hämtar querys från db baserat på tidigare dropdown val // så att användaren aldrig kan välja alternativ som inte finns/uppfyller db-kriterier. // i detta exempel blir minsta felstavning fel och har varit väldigt tröttsamt att testa igenom, då jag inte har alla id:n i huvudet..... internal static void AddManyToMany(string contestantFirst, string contestantLast, string contest, string refereeName, string arena, DateTime dateTime, string country) { int refereeID = 0; int contestantID = 0; int contestID = 0; int sportId = 0; int sportID = 0; var refRep = new RefereeRepository(); var coRep = new ContestantRepository(); var conRep = new ContestRepository(); var mRep = new MatchRepository(); var re = refRep.FindBy(r => r.Name.EndsWith(refereeName)); // lärdom: endswith funkar inte när man länkar hela strängen.... var refe = refRep.GetAll(); var con = conRep.FindBy(c => c.ContestName.Equals(contest)); var co = coRep.FindBy(m => m.FirstName.Equals(contestantFirst) && m.LastName.Equals(contestantLast)); foreach (var c in co) { contestantID = c.Id; sportId = c.SportId; } foreach (var c in con) { contestID = c.Id; sportID = c.SportId; } foreach (var c in re) { if (refereeName == c.Name) { refereeID = c.Id; } } var ma = mRep.GetAll(); foreach (var c in ma) { try //kollar att arenan inte dubbelbokas { if (arena == c.Arena && c.DateTime == dateTime && c.ContestId != contestID) { } } catch { Console.WriteLine("This arena is already booked for another event at this date. Please correct input."); } } if (contestantID == 0 || contestID == 0 || sportId != sportID || refereeID == 0) { Console.WriteLine("Some info didn't match.\nContestantid: {0}\nContestid: {1}\nSportidn: {2} and {3} has to be the same.\nRefereeId: {4}", contestantID, contestID, sportId, sportID, refereeID); Console.WriteLine("\n\nIf refereeId is 0, ({0}), choose a referee from below list:", refereeName); foreach (var x in refe) { Console.WriteLine(x.Name); } } else { try // lägger till en spelare till en match { var addContestantToMatch = new MatchRepository(); addContestantToMatch.Add(new Match { ContestantId = contestantID, ContestId = contestID, Arena = arena, DateTime = dateTime, RefereeId = refereeID }); addContestantToMatch.Save(); } catch { Console.WriteLine("{0} {1} is already participating in {2}.", contestantFirst, contestantLast, contest); } } }