Esempio n. 1
0
        internal override IEnumerable <Instruction> Compile()
        {
            // First, create all the temporary variables we need
            // in order to compute
            List <Instruction> instructions = new List <Instruction>();

            RedwoodType[] argumentTypes     = new RedwoodType[Arguments.Length];
            int[]         argumentLocations = new int[Arguments.Length];
            for (int i = 0; i < Arguments.Length; i++)
            {
                argumentTypes[i]     = Arguments[i].GetKnownType();
                argumentLocations[i] = ArgumentVariables[i].Location;
                instructions.AddRange(Arguments[i].Compile());

                // Make sure that argument is coerced to the correct type before
                // we send it off, but make sure not to do it when the callee
                // is vague about the type, or we're still not fully resolved
                // (in which case the TryCallInstruction should ideally handle conversion)
                if (FullyResolved &&
                    LambdaType?.GenericArguments != null &&
                    LambdaType.GenericArguments.Length != 0 &&
                    LambdaType.GenericArguments[i] != null)
                {
                    instructions.AddRange(
                        Compiler.CompileImplicitConversion(
                            argumentTypes[i],
                            LambdaType.GenericArguments[i]
                            )
                        );
                }


                instructions.Add(Compiler.CompileVariableAssign(ArgumentVariables[i]));
            }

            if (Callee == null)
            {
                instructions.AddRange(FunctionName.Compile());
                // TODO: Should this just use LambdaType?
                RedwoodType knownType = FunctionName.GetKnownType();
                CompileCallNoCallee(instructions, argumentTypes, argumentLocations, knownType);
            }
            else
            {
                RedwoodType calleeType = Callee.GetKnownType();
                // Calls that are not fully resolved MUST rely on some amount of
                // dynamic resolution
                if (calleeType == null || !FullyResolved)
                {
                    instructions.AddRange(Callee.Compile());

                    // Try to resolve on the fly if we can't figure it out
                    instructions.Add(new LookupExternalMemberLambdaInstruction(FunctionName.Name, calleeType));
                    instructions.Add(new TryCallInstruction(argumentTypes, argumentLocations));
                }
                else if (calleeType.CSharpType == null)
                {
                    instructions.AddRange(Callee.Compile());

                    instructions.Add(
                        new LookupDirectMemberInstruction(
                            calleeType.GetSlotNumberForOverload(FunctionName.Name, argumentTypes)));
                    instructions.Add(new InternalCallInstruction(argumentLocations));
                }
                else if (calleeType.CSharpType == typeof(RedwoodType))
                {
                    if (!Callee.Constant)
                    {
                        instructions.AddRange(Callee.Compile());
                        instructions.Add(new TryCallInstruction(
                                             FunctionName.Name,
                                             calleeType,
                                             argumentTypes,
                                             argumentLocations)
                                         );
                    }
                    else if (Callee.EvaluateConstant() is RedwoodType type)
                    {
                        if (type.CSharpType == null)
                        {
                            int index = type.staticSlotMap[FunctionName.Name];
                            instructions.Add(new LookupDirectStaticMemberInstruction(type, index));

                            // Since this is a static member on the class and may be an
                            // overload, let's defer to our logic for a simple calls.
                            CompileCallNoCallee(
                                instructions,
                                argumentTypes,
                                argumentLocations,
                                type.staticSlotTypes[index]
                                );
                        }
                        else
                        {
                            instructions.Add(new LoadConstantInstruction(null));
                            instructions.Add(new BuildExternalLambdaInstruction(ExternalMethodGroup));
                            instructions.Add(new ExternalCallInstruction(argumentLocations));
                        }
                    }
                    else
                    {
                        throw new NotImplementedException();
                    }
                }
                else
                {
                    instructions.AddRange(Callee.Compile());

                    instructions.Add(new BuildExternalLambdaInstruction(ExternalMethodGroup));
                    instructions.Add(new ExternalCallInstruction(argumentLocations));
                }
            }

            return(instructions);
        }