Esempio n. 1
0
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            GroupInfoDAL       groupInfoDAL    = new GroupInfoDAL();
            var                sendApplyToJoin = SendApplyToJoin.ParseFrom(requestInfo.Body);
            RedisUserInfoModel user            = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, sendApplyToJoin.Openid, sendApplyToJoin.Unionid));

            if (groupInfoDAL.GetGroupInfoByGroupID(sendApplyToJoin.GroupID, user.Type) == null)
            {
                var returnApplyToJoin = ReturnApplyToJoin.CreateBuilder().SetStatus(0).SetMessage("圈子不存在").Build().ToByteArray();
                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1041, returnApplyToJoin.Length, requestInfo.MessageNum, returnApplyToJoin)));
            }
            else if (groupInfoDAL.PlayerApplyRecord(user.UserID, sendApplyToJoin.GroupID, 0) == 1)
            {
                var returnApplyToJoin = ReturnApplyToJoin.CreateBuilder().SetStatus(0).SetMessage("已申请,待群主通过").Build().ToByteArray();
                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1041, returnApplyToJoin.Length, requestInfo.MessageNum, returnApplyToJoin)));
            }
            else if (groupInfoDAL.PlayerApplyRecord(user.UserID, sendApplyToJoin.GroupID, 1) == 1 || groupInfoDAL.IsUserInGroup(sendApplyToJoin.GroupID, user.UserID) != 0)
            {
                var returnApplyToJoin = ReturnApplyToJoin.CreateBuilder().SetStatus(0).SetMessage("已再圈子中,请勿重复申请").Build().ToByteArray();
                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1041, returnApplyToJoin.Length, requestInfo.MessageNum, returnApplyToJoin)));
            }
            //else if (true)
            //{
            //    var returnApplyToJoin = ReturnApplyToJoin.CreateBuilder().SetStatus(0).SetMessage("已再圈子中,请勿重复申请").Build().ToByteArray();
            //    session.Send(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1041, returnApplyToJoin.Length, requestInfo.MessageNum, returnApplyToJoin)));
            //}
            else
            {
                groupInfoDAL.ApplyToJoin(sendApplyToJoin.GroupID, user.UserID);
                var returnApplyToJoin = ReturnApplyToJoin.CreateBuilder().SetStatus(1).SetMessage("申请成功").Build().ToByteArray();
                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1041, returnApplyToJoin.Length, requestInfo.MessageNum, returnApplyToJoin)));
            }
        }
Esempio n. 2
0
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            List <GroupInfo> groupInfoList = new List <GroupInfo>();
            var requestGroupInfo           = SendGroupInfo.ParseFrom(requestInfo.Body);
            RedisUserInfoModel user        = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, requestGroupInfo.Openid, requestGroupInfo.Unionid));

            if (user == null)
            {
                session.Logger.Debug(string.Format("缓存无此用户{0}", string.IsNullOrEmpty(requestGroupInfo.Openid) ? "用户openid为空" : ""));
                return;
            }
            GroupInfoDAL groupInfoDAL    = new GroupInfoDAL();
            var          list            = groupInfoDAL.GetGroupIDListByUserID(user.UserID, user.Type);
            var          returnGroupInfo = ReturnGroupInfo.CreateBuilder();
            var          GroupInfodata   = GroupInfo.CreateBuilder();

            Byte[] returnGroupInfoData = null;
            if (list == null || list.Count == 0)
            {
                returnGroupInfoData = returnGroupInfo.Build().ToByteArray();
                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1031, returnGroupInfoData.Length, requestInfo.MessageNum, returnGroupInfoData)));
            }
            else
            {
                foreach (var GroupID in list.Distinct())
                {
                    DAL.Model.GroupInfo groupInfoModel = groupInfoDAL.GetGroupInfoByGroupID(GroupID, user.Type);
                    if (groupInfoModel != null)
                    {
                        if (groupInfoModel.CreateUserID == user.UserID)
                        {
                            GroupInfodata.SetGroupID(GroupID).SetGroupIntroduction(groupInfoModel.GroupIntroduction ?? "").SetGroupName(HttpUtility.UrlDecode(HttpUtility.UrlDecode(groupInfoModel.GroupName))).SetNikeName(groupInfoModel.GroupName).SetRoomCardCounts(RoomCardUtility.GetRoomCard(groupInfoModel.CreateUserID)).SetCreateTime(TimeToLong.ConvertDateTimeInt(groupInfoModel.CreateTime)).SetIsGroupLord(true);
                            returnGroupInfo.AddGroupInfo(GroupInfodata);
                            //data.SetGroupInfo(1,GroupInfo)
                        }
                        else
                        {
                            GroupInfodata.SetGroupID(GroupID).SetGroupIntroduction(groupInfoModel.GroupIntroduction ?? "").SetGroupName(HttpUtility.UrlDecode(HttpUtility.UrlDecode(groupInfoModel.GroupName))).SetNikeName(groupInfoModel.GroupName).SetRoomCardCounts(RoomCardUtility.GetRoomCard(groupInfoModel.CreateUserID)).SetCreateTime(TimeToLong.ConvertDateTimeInt(groupInfoModel.CreateTime)).SetIsGroupLord(false);
                            returnGroupInfo.AddGroupInfo(GroupInfodata);
                        }
                    }
                }
                returnGroupInfoData = returnGroupInfo.Build().ToByteArray();
                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1031, returnGroupInfoData.Length, requestInfo.MessageNum, returnGroupInfoData)));
            }
        }
Esempio n. 3
0
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            var sendLobbyInfo = SendLobbyInfo.ParseFrom(requestInfo.Body);

            DAL.DAL.RoomInfoDAL roomInfoDAL = new DAL.DAL.RoomInfoDAL();
            byte[] returnLobbyInfoData      = null;
            var    returnLobbyInfo          = ReturnLobbyInfo.CreateBuilder();
            //var roomInfo = RoomInfo.CreateBuilder();
            var roomIDList = roomInfoDAL.GetroomInfoByGroupID(sendLobbyInfo.GroupID);

            foreach (var item in roomIDList)
            {
                //获取房间信息
                RedisGameRoomInfo redisRoomInfo = RedisUtility.Get <RedisGameRoomInfo>(RedisUtility.GetKey(GameInformationBase.COMMUNITYROOMINFO, item.ToString(), item.ToString()));


                if (redisRoomInfo != null)
                {
                    var roomInfo = LobbyRoomInfo.CreateBuilder();
                    roomInfo.SetRoomID(redisRoomInfo.room.RoomID).SetCreateDate(TimeToLong.ConvertDateTimeInt(redisRoomInfo.room.CreateDate)).SetIsWgj(redisRoomInfo.room.is_wgj ? 1 : 0).SetIsXinqiji(redisRoomInfo.room.is_xinqiji ? 1 : 0)
                    .SetIsShangxiaji(redisRoomInfo.room.is_shangxiaji ? 1 : 0).SetIsBenji(redisRoomInfo.room.is_benji ? 1 : 0).SetIsYikousan(redisRoomInfo.room.is_yikousan ? 1 : 0).SetIsLianzhuang(redisRoomInfo.room.is_lianz ? 1 : 0)
                    .SetRoomPeo(redisRoomInfo.room.room_peo).SetCount(redisRoomInfo.room.count).SetQuickCard(redisRoomInfo.room.QuickCard ? 1 : 0).SetIsYuanQue(redisRoomInfo.room.IsYuanQue ? 1 : 0);



                    //获取房间里用户信息
                    foreach (var userOpenid in redisRoomInfo.room.listOpenid)
                    {
                        var player = Player.CreateBuilder();
                        RedisUserInfoModel user = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, userOpenid, string.Empty));
                        player.SetGroupUserID(user.UserID).SetNickName(HttpUtility.UrlDecode(HttpUtility.UrlDecode(user.Nickname))).SetPicture(user.Headimg);
                        roomInfo.AddPlayerList(player);
                    }
                    returnLobbyInfo.AddRoomListInfo(roomInfo);
                }
            }
            returnLobbyInfoData = returnLobbyInfo.Build().ToByteArray();
            session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1081, returnLobbyInfoData.Length, requestInfo.MessageNum, returnLobbyInfoData)));
        }
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            GroupInfoDAL groupInfoDAL = new GroupInfoDAL();


            var groupUsersManager = SendAgentGroupUsersManager.ParseFrom(requestInfo.Body);
            // RedisUserInfoModel user = RedisUtility.Get<RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO,  groupUsersManager.Openid,  groupUsersManager.Unionid));

            var player           = Player.CreateBuilder();
            var returnPlayerList = ReturnPlayerList.CreateBuilder();
            var list             = groupInfoDAL.GetUsersIDListByGroupID(groupUsersManager.GroupID);
            var deluserInfo      = new mjuserinfoDAL().GetModel(groupUsersManager.DelByUserID);

            byte[] returnMessage = null;
            if (deluserInfo == null)
            {
                returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("没有该用户").Build().ToByteArray();
                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                // session.Close();
                return;
            }
            var groupInfo = groupInfoDAL.GetGroupInfoByGroupID(groupUsersManager.GroupID, deluserInfo.is_band.Value);

            if (groupInfo == null)
            {
                returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("没有该用户").Build().ToByteArray();
                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                // session.Close();
                return;
            }
            //删除用户
            if (groupUsersManager.HasDelByUserID && !groupUsersManager.HasAddUsers)
            {
                if (groupInfo.CreateUserID == groupUsersManager.DelByUserID)
                {
                    returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("群主不能删除自己").Build().ToByteArray();
                    session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                    return;
                }

                // groupInfoDAL.DelUsersByUserIDTransaction( groupUsersManager.GroupID,  groupUsersManager.DelByUserID);
                groupInfoDAL.DelUsersByUserIDTransaction(groupUsersManager.GroupID, groupUsersManager.DelByUserID, 3, groupUsersManager.DelByUserID);
                returnMessage = ReturnMessgae.CreateBuilder().SetStatue(1).SetMessage("删除成功").Build().ToByteArray();
                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                return;
            }
            //添加用户
            else if (!groupUsersManager.HasDelByUserID && groupUsersManager.HasAddUsers)
            {
                //var groupInfo = groupInfoDAL.GetGroupInfoByGroupID(groupUsersManager.GroupID);
                //if (groupInfo.CreateUserID == groupUsersManager.AddUsers)
                //{
                //    returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("添加失败").Build().ToByteArray();
                //    session.Send(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                //    return;
                //}
                if (new DAL.DAL.mjuserinfoDAL().GetModel(groupUsersManager.AddUsers) != null)
                {
                    //加入类型,1圈主添加,2申请加入,3推荐加入
                    var err = groupInfoDAL.AddUserToGroup(groupUsersManager.GroupID, groupUsersManager.AddUsers, 1);
                    if (err == 0)
                    {
                        returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("添加失败,已存在该用户").Build().ToByteArray();
                        session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                    }
                    else
                    {
                        returnMessage = ReturnMessgae.CreateBuilder().SetStatue(1).SetMessage("添加成功").Build().ToByteArray();
                        groupInfoDAL.AddGroupTips(groupUsersManager.GroupID, groupUsersManager.AddUsers, 1);

                        //添加成狗后把用户丢到RedisUs  避免需重复登陆问题
                        RedisUserInfoModel user = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, groupUsersManager.AddUsers.ToString(), groupUsersManager.AddUsers.ToString()));
                        if (user != null)
                        {
                            user.GroupID.Add((int)groupUsersManager.GroupID);
                            RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, user.Openid, user.Unionid), user);
                            var userInfo = Gongyong.userlist.Find(w => w.UserID == user.UserID);
                            if (userInfo != null)
                            {
                                userInfo.GroupID.Add((int)groupUsersManager.GroupID);
                            }
                        }

                        session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                    }
                }
                else
                {
                    returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("无此用户").Build().ToByteArray();
                    session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                    return;
                }
                return;
            }


            foreach (var userID in list)
            {
                DAL.Model.mjuserinfo userinfo = new DAL.DAL.mjuserinfoDAL().GetModel(userID);
                if (userinfo == null)
                {
                    groupInfoDAL.DelUsersByUserID(groupUsersManager.GroupID, userID);
                }
                else
                {
                    player.SetGroupUserID(userID).SetNickName(HttpUtility.UrlDecode(HttpUtility.UrlDecode(userinfo.nickname))).SetPicture(userinfo.headimg);
                    returnPlayerList.AddPlayerList(player);
                }
            }

            //返回待审核人数
            int counts = groupInfoDAL.GroupApplyRecord(groupUsersManager.GroupID).Count();

            returnPlayerList.SetApplyUsers(counts);
            var returnPlayerListData = returnPlayerList.Build().ToByteArray();

            session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1051, returnPlayerListData.Length, requestInfo.MessageNum, returnPlayerListData)));
        }
Esempio n. 5
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        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            var sendChangeApplyStatus = SendChangeApplyStatus.ParseFrom(requestInfo.Body);

            GroupInfoDAL groupInfoDAL = new GroupInfoDAL();

            byte[] resultData = null;
            DAL.DAL.mjuserinfoDAL mjuserinfo = new mjuserinfoDAL();
            if (sendChangeApplyStatus.ApplyStatus == 1 || sendChangeApplyStatus.ApplyStatus == 2)
            {
                var userinfo = mjuserinfo.GetModel(sendChangeApplyStatus.UserID);
                if (userinfo != null)
                {//=========================================================
                    if (groupInfoDAL.GetIsExistenceApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 0) == 1)
                    {
                        if (groupInfoDAL.AgreeApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, sendChangeApplyStatus.ApplyStatus, 0) != 0)
                        {
                            if (sendChangeApplyStatus.ApplyStatus == 1)
                            {
                                groupInfoDAL.AddUserToGroup(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 2);
                                RedisUserInfoModel user = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, userinfo.openid, userinfo.unionid));
                                if (user != null)
                                {
                                    user.GroupID.Add((int)sendChangeApplyStatus.GroupID);
                                    RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, user.Openid, user.Unionid), user);
                                    var userInfo = Gongyong.userlist.Find(w => w.UserID == user.UserID);
                                    if (userInfo != null)
                                    {
                                        userInfo.GroupID.Add((int)sendChangeApplyStatus.GroupID);
                                    }
                                }
                                resultData = ReturnChangeApplyStatus.CreateBuilder().SetStatus(1).SetMessage("修改成功").Build().ToByteArray();
                                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1071, resultData.Length, requestInfo.MessageNum, resultData)));
                            }
                        }
                    }
                    resultData = ReturnChangeApplyStatus.CreateBuilder().SetStatus(1).SetMessage("修改失败").Build().ToByteArray();
                    session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1071, resultData.Length, requestInfo.MessageNum, resultData)));
                }
            }
            else if (sendChangeApplyStatus.ApplyStatus == 5 || sendChangeApplyStatus.ApplyStatus == 6)
            {
                var userinfo = mjuserinfo.GetModel(sendChangeApplyStatus.UserID);
                if (userinfo != null)
                {
                    if (groupInfoDAL.GetIsExistenceApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 4) == 1)
                    {
                        if (groupInfoDAL.AgreeApplyStatus(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, sendChangeApplyStatus.ApplyStatus) != 0)
                        {
                            if (sendChangeApplyStatus.ApplyStatus == 5)
                            {
                                groupInfoDAL.DelUsersByUserIDTransaction(sendChangeApplyStatus.GroupID, sendChangeApplyStatus.UserID, 5);
                                RedisUserInfoModel user = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, userinfo.openid, userinfo.unionid));
                                if (user != null)
                                {
                                    user.GroupID.Remove((int)sendChangeApplyStatus.GroupID);
                                    RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, user.Openid, user.Unionid), user);
                                    var userInfo = Gongyong.userlist.Find(w => w.UserID == user.UserID);
                                    if (userInfo != null)
                                    {
                                        userInfo.GroupID.Remove((int)sendChangeApplyStatus.GroupID);
                                    }
                                }
                                resultData = ReturnChangeApplyStatus.CreateBuilder().SetStatus(1).SetMessage("修改成功").Build().ToByteArray();
                                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1071, resultData.Length, requestInfo.MessageNum, resultData)));
                            }
                        }
                    }
                }
            }
        }
Esempio n. 6
0
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            GroupInfoDAL groupInfoDAL = new GroupInfoDAL();


            var requestUsersManager = SendGroupUsersManager.ParseFrom(requestInfo.Body);
            // RedisUserInfoModel user = RedisUtility.Get<RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, requestUsersManager.Openid, requestUsersManager.Unionid));
            var nowUser = Gongyong.userlist.First(w => w != null && w.unionid.Equals(requestUsersManager.Unionid));

            if (nowUser == null)
            {
                session.Logger.Debug("管理朋友圈用户 未登录!");
                return;
            }
            var player           = Player.CreateBuilder();
            var returnPlayerList = ReturnPlayerList.CreateBuilder();
            var list             = groupInfoDAL.GetUsersIDListByGroupID(requestUsersManager.GroupID);

            byte[] returnMessage = null;

            var groupInfo = groupInfoDAL.GetGroupInfoByGroupID(requestUsersManager.GroupID, nowUser.Type);

            if (nowUser.Type == 0)
            {
                if (groupInfo.CreateUserID != nowUser.UserID)
                {
                    session.Logger.Debug("管理朋友圈用户不是圈主!");
                    return;
                }
            }
            else if (nowUser.Type == 1)//龙宝用户
            {
                if (!groupInfo.CreateUserUnionID.Equals(nowUser.unionid))
                {
                    session.Logger.Debug("管理朋友圈用户不是圈主!");
                    return;
                }
            }
            //删除用户
            if (requestUsersManager.HasDelByUserID && !requestUsersManager.HasAddUsers)
            {
                if (groupInfo.CreateUserID == requestUsersManager.DelByUserID)
                {
                    returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("群主不能删除自己").Build().ToByteArray();
                    session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                    return;
                }
                else
                {
                    // groupInfoDAL.DelUsersByUserID(requestUsersManager.GroupID, requestUsersManager.DelByUserID);
                    groupInfoDAL.DelUsersByUserIDTransaction(requestUsersManager.GroupID, requestUsersManager.DelByUserID, 3, requestUsersManager.DelByUserID);


                    returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage(string.Format("删除用户{0}成功", requestUsersManager.DelByUserID)).Build().ToByteArray();
                    session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                    return;
                }
            }
            //添加用户
            else if (!requestUsersManager.HasDelByUserID && requestUsersManager.HasAddUsers)
            {
                //加入类型,1圈主添加,2申请加入,3推荐加入
                // byte[] returnMessage = null;
                //var groupInfo = groupInfoDAL.GetGroupInfoByGroupID(requestUsersManager.GroupID);
                //if (groupInfo.CreateUserID == requestUsersManager.AddUsers)
                //{
                //    returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("添加失败").Build().ToByteArray();
                //    session.Send(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                //    return;
                //}
                if (new DAL.DAL.mjuserinfoDAL().GetModel(requestUsersManager.AddUsers) != null)
                {
                    var err = groupInfoDAL.AddUserToGroup(requestUsersManager.GroupID, requestUsersManager.AddUsers, 1);

                    if (err == 0)
                    {
                        returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("添加失败,已存在该用户").Build().ToByteArray();
                        session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                    }
                    else
                    {
                        returnMessage = ReturnMessgae.CreateBuilder().SetStatue(1).SetMessage("添加成功").Build().ToByteArray();


                        //添加成狗后把用户丢到RedisUs  避免需重复登陆问题
                        RedisUserInfoModel user = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, requestUsersManager.AddUsers.ToString(), requestUsersManager.AddUsers.ToString()));
                        if (user != null)
                        {
                            user.GroupID.Add((int)requestUsersManager.GroupID);
                            RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, user.Openid, user.Unionid), user);
                            var userInfo = Gongyong.userlist.Find(w => w.UserID == user.UserID);
                            if (userInfo != null)
                            {
                                userInfo.GroupID.Add((int)requestUsersManager.GroupID);
                            }
                        }

                        session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                    }
                }
                else
                {
                    returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("无此用户").Build().ToByteArray();
                    session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage)));
                    return;
                }
                return;
            }
            else if (requestUsersManager.HasCheckRecordByUserID)
            {
                var createRommRecord = CreateRommRecord.CreateBuilder();
                var returnRecordList = ReturnRecordList.CreateBuilder();
                var listRecord       = groupInfoDAL.GetCreateRoomRecord(requestUsersManager.CheckRecordByUserID, requestUsersManager.GroupID);
                foreach (var item in listRecord)
                {
                    createRommRecord.SetGroupID(item.GroupID).SetRoomID(item.RoomID).SetCreateUserID(item.CreateUserID).SetCreateDate(TimeToLong.ConvertDateTimeInt(item.CreateDate)).SetUseRoomCard(item.UseRoomCard);
                    returnRecordList.AddCreateRommRecordList(createRommRecord);
                }

                session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1052, returnRecordList.Build().ToByteArray().Length, requestInfo.MessageNum, returnRecordList.Build().ToByteArray())));
                // session.Close();
                return;
            }

            foreach (var userID in list)
            {
                DAL.Model.mjuserinfo userinfo = new DAL.DAL.mjuserinfoDAL().GetModel(userID);
                if (userinfo == null)
                {
                    groupInfoDAL.DelUsersByUserID(requestUsersManager.GroupID, userID);
                }
                else
                {
                    player.SetGroupUserID(userID).SetNickName(HttpUtility.UrlDecode(HttpUtility.UrlDecode(userinfo.nickname))).SetPicture(userinfo.headimg);
                    returnPlayerList.AddPlayerList(player);
                }
            }

            //返回待审核人数
            int counts = groupInfoDAL.GroupApplyRecord(requestUsersManager.GroupID).Count();

            returnPlayerList.SetApplyUsers(counts);
            var returnPlayerListData = returnPlayerList.Build().ToByteArray();

            session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1051, returnPlayerListData.Length, requestInfo.MessageNum, returnPlayerListData)));
        }