public void When_requeing_a_failed_message()
        {
            //Need to receive to subscribe to feed, before we send a message. This returns an empty message we discard
            _messageConsumer.Receive(1000);

            //Send a sequence of messages, we want to check that ordering is preserved
            _messageProducer.Send(_messageOne);
            _messageProducer.Send(_messageTwo);

            //Now receive, the first message
            var sentMessageOne = _messageConsumer.Receive(30000);

            //now requeue the first message
            _messageConsumer.Requeue(_messageOne, 300);

            //try receiving again; messageTwo should come first
            var sentMessageTwo = _messageConsumer.Receive(30000);
            var messageBodyTwo = sentMessageTwo.Body.Value;

            _messageConsumer.Acknowledge(sentMessageTwo);

            sentMessageOne = _messageConsumer.Receive(3000);
            var messageBodyOne = sentMessageOne.Body.Value;

            _messageConsumer.Acknowledge(sentMessageOne);


            //_should_send_a_message_via_restms_with_the_matching_body
            messageBodyOne.Should().Be(_messageOne.Body.Value);
            messageBodyTwo.Should().Be(_messageTwo.Body.Value);
        }
Esempio n. 2
0
        public void When_posting_a_message_via_the_messaging_gateway()
        {
            //Need to receive to subscribe to feed, before we send a message. This returns an empty message we discard
            _messageConsumer.Receive(1000);

            //Send a sequence of messages, we want to check that ordering is preserved
            _messageProducer.Send(_messageOne);
            _messageProducer.Send(_messageTwo);

            //Now receive, and confirm order off is order on
            var sentMessageOne = _messageConsumer.Receive(30000);
            var sentMessageTwo = _messageConsumer.Receive(30000);

            //clear up messages that we have received
            var messageBodyOne = sentMessageOne.Body.Value;

            _messageConsumer.Acknowledge(sentMessageOne);

            var messageBodyTwo = sentMessageTwo.Body.Value;

            _messageConsumer.Acknowledge(sentMessageTwo);

            //_should_send_a_message_via_restms_with_the_matching_body
            messageBodyOne.Should().Be(_messageOne.Body.Value);
            messageBodyTwo.Should().Be(_messageTwo.Body.Value);
        }
        public void When_posting_a_message_via_the_messaging_gateway()
        {
            _messageConsumer.Receive(30000); //Need to receive to subscribe to feed, before we send a message. This returns an empty message we discard
            _messageProducer.Send(_message);
            var sentMessage = _messageConsumer.Receive(30000);
            var messageBody = sentMessage.Body.Value;

            _messageConsumer.Acknowledge(sentMessage);

            //_should_send_a_message_via_restms_with_the_matching_body
            messageBody.Should().Be(_message.Body.Value);
        }
Esempio n. 4
0
        public void When_a_message_consumer_throws_a_socket_exception_when_connecting_to_the_server()
        {
            _exception = Catch.Exception(() => _messageConsumer.Receive(30000));
            //_should_return_a_channel_failure_exception

            _exception.Should().BeOfType <ChannelFailureException>();
            //_should_return_an_explainging_inner_exception
            _exception.InnerException.Should().BeOfType <RedisException>();
        }
        public void When_a_message_consumer_throws_a_timeout_exception_when_getting_a_client_from_the_pool()
        {
            _exception = Catch.Exception(() => _messageConsumer.Receive(30000));
            //_should_return_a_channel_failure_exception

            _exception.Should().BeOfType <ChannelFailureException>();
            //_should_return_an_explainging_inner_exception
            _exception.InnerException.Should().BeOfType <TimeoutException>();
        }
Esempio n. 6
0
        public void When_requeing_a_failed_message_with_delay()
        {
            //clear the queue, and ensure it exists
            _messageConsumer.Receive(1000);

            //send & receive a message
            _messageProducer.Send(_messageOne);
            var message = _messageConsumer.Receive(3000);

            message.Header.HandledCount.Should().Be(0);
            message.Header.DelayedMilliseconds.Should().Be(0);

            //now requeue with a delay
            _messageConsumer.Requeue(_messageOne, 1000);

            //receive and assert
            message = _messageConsumer.Receive(3000);
            message.Header.HandledCount.Should().Be(1);
            message.Header.DelayedMilliseconds.Should().Be(1000);
        }