Esempio n. 1
0
    public static RedLightEnemyController Create(PlayerController player, Vector2 enemeyPos)
    {
        var rleCtrl = new RedLightEnemyController();

        rleCtrl.enemyPos = enemeyPos;
        var rlCtrl = RedLightController.Create(player, enemeyPos);

        ApCtrl.SetAlphaImmediately(rlCtrl.lightAlpha, 0);
        ApCtrl.SetAlphaImmediately(rlCtrl.spriteAlpha, 0);
        rleCtrl.rlCtrl = rlCtrl;
        rleCtrl.player = player;
        return(rleCtrl);
    }
Esempio n. 2
0
    public static RedLightPlayerController Create(PlayerController player, Vector2 _pos)
    {
        SinMove sm = new SinMove(player.rdLtSinMovDt);

        sm.data.originDeg = VectorUtils.Do(Vector2.zero, f => UnityEngine.Random.value * 360);
        var rdLtCtrl = new RedLightPlayerController();

        rdLtCtrl.playerPosQueue     = player.playerPosDisQueue;
        rdLtCtrl.sinMove            = sm;
        rdLtCtrl.distanceSpeedCurve = player.rdLtDisSpdCv;
        rdLtCtrl.rlCtrl             = RedLightController.Create(player, _pos);
        player.StartCoroutine(rdLtCtrl.FollowCor());
        return(rdLtCtrl);
    }