public override void Die() { base.Die(); redEye = GetComponent <RedEye>(); redEye.NotAttackEye(); // Destroy(gameObject); GetComponent <BabyController>().SetSleeping(); }
public RemoteRedEye(string name) : base(name) { // This call is required by the Windows Form Designer. InitializeComponent(); // // Initialize the RedEye component // RedEye.Create(new RedEye.OnRemoteCommand(OnRemoteCommand)); }
void Start() { pcont = GameObject.Find("unicorn").GetComponent <PlayerController2>(); myStats = GetComponent <EnemyStats>(); patrol = GetComponent <Patrol2>(); momDino = GetComponentInParent <EnemyController>(); animator = GetComponent <Animator>(); target = PlayerManager.instance.player.transform; agent = GetComponent <NavMeshAgent>(); combat = GetComponent <CharacterCombat>(); redEye = GetComponent <RedEye>(); //babyDino = GetComponent<EnemyController>(); targetStats = target.GetComponent <CharacterStats>(); }