public static void NormalSave() { Loom.QueueOnMainThread(() => { try { AvatarSaveProc.SaveAll(); //??????? } catch (Exception ex) { } WorldSave fsave; using (Recycler <WorldSave, WorldSave.Builder> recycler = WorldSave.Recycler()) { WorldSave.Builder builder = recycler.OpenBuilder(); ServerSaveManager.Get(false).DoSave(ref builder); fsave = builder.Build(); } if (ShowObjectCount) { ObjectsCount = fsave.SceneObjectCount + fsave.InstanceObjectCount; } FileStream stream2 = File.Open(Directory.GetCurrentDirectory() + @"\save\server_data\rust_island_2013.sav", FileMode.Create, FileAccess.Write); fsave.WriteTo(stream2); stream2.Flush(); stream2.Dispose(); //?? SaveEndTime = DateTime.Now; AnnounceResults(); }); }
/// <summary> /// Cancels the given craft task. Returns true if the task was found and cancelled. /// </summary> /// <param name="refundTo">The refunded items will be added to this players inventory.</param> public bool CancelTask(CraftTask task, BasePlayer refundTo) { CraftingTasks.Remove(task); foreach (var player in NearbyPlayers) { SendRemoveCraftingTask(player, task); } foreach (var item in task.TakenItems) { if (!item.MoveToContainer(refundTo.inventory.containerMain) && !item.MoveToContainer(refundTo.inventory.containerBelt)) { item.Drop(refundTo.GetDropPosition(), refundTo.GetDropVelocity(), Quaternion.identity); } } // Stop recycler if crafting queue is empty. if (CraftingTasks.Count <= 0) { Recycler.StopRecycling(); } return(true); }
public RecyclerLoginViewModel() { SignInRecycler = new Command(SignInExecute, RecyclerCanSignIn); OpenRecyclerSignUpView = new Command(OpenRecyclerSignUpExecute); Back = new Command(BackExecute); Recycler = new Recycler(); }
public void WriteObjectSave(ref SavedObject.Builder saveobj) { NetEntityID netEntityID; using (Recycler <objectDeployable, objectDeployable.Builder> recycler = objectDeployable.Recycler()) { objectDeployable.Builder builder = recycler.OpenBuilder(); builder.SetCreatorID(this.creatorID); builder.SetOwnerID(this.ownerID); saveobj.SetDeployable(builder); } using (Recycler <objectICarriableTrans, objectICarriableTrans.Builder> recycler1 = objectICarriableTrans.Recycler()) { objectICarriableTrans.Builder builder1 = recycler1.OpenBuilder(); if (!this._carrier || (int)NetEntityID.Of(this._carrier, out netEntityID) == 0) { builder1.ClearTransCarrierID(); } else { builder1.SetTransCarrierID(netEntityID.id); } saveobj.SetCarriableTrans(builder1); } }
private object OnRecycleItem(Recycler recycler, Item item) { if (_config.Options.BlockedItems == null || !_config.Options.BlockedItems.Any()) { return(null); } if (item.info.Blueprint != null) { if (item.info.Blueprint.ingredients.Any(x => _config.Options.BlockedItems.Contains(x?.itemDef?.shortname))) { foreach (var itemAmount in item.info.Blueprint.ingredients) { if (!_config.Options.BlockedItems.Contains(itemAmount.itemDef.shortname)) { recycler.MoveItemToOutput(ItemManager.Create(itemAmount.itemDef, Mathf.CeilToInt(itemAmount.amount * recycler.recycleEfficiency))); // Give normal items. continue; } foreach (var componentIngredient in itemAmount.itemDef.Blueprint.ingredients) // Directly convert components into sub materials. { Item newItem = ItemManager.Create(componentIngredient.itemDef, Mathf.CeilToInt((componentIngredient.amount * recycler.recycleEfficiency)) * Mathf.CeilToInt(itemAmount.amount * recycler.recycleEfficiency), 0uL); recycler.MoveItemToOutput(newItem); } } item.UseItem(); return(true); } } return(null); }
public static void SaveBW(object sender, DoWorkEventArgs e) { AvatarSaveProc.SaveAll(); //??????? WorldSave fsave; using (Recycler <WorldSave, WorldSave.Builder> recycler = WorldSave.Recycler()) { WorldSave.Builder builder = recycler.OpenBuilder(); ServerSaveManager.Get(false).DoSave(ref builder); fsave = builder.Build(); } if (ShowObjectCount) { ObjectsCount = fsave.SceneObjectCount + fsave.InstanceObjectCount; } FileStream stream2 = File.Open(Directory.GetCurrentDirectory() + @"\save\server_data\rust_island_2013.sav", FileMode.Create, FileAccess.Write); fsave.WriteTo(stream2); stream2.Flush(); stream2.Dispose(); //?? SaveEndTime = DateTime.Now; AnnounceResults(); BGW.Dispose(); }
public void Deve_ter_status_rodando_quando_criar_processo_reciclagem() { var recycler = new Recycler(); recycler.CreatedDate.Should().BeAfter(DateTime.MinValue); recycler.Status.Should().Be(JobStatus.Running); }
private async void LoadAll() { try { //FindViewById<CardView>(Resource.Id.ReloadTest).Visibility = Android.Views.ViewStates.Gone; Tickets = await new AnsweredService().GetIncorrectTicketAsync(GetTicketBy.All); var meneger = new LinearLayoutManager(this) { Orientation = LinearLayoutManager.Vertical }; Recycler.SetLayoutManager(meneger); Recycler.SetAdapter(new EndUiAdapter(Tickets)); } catch (SQLite.SQLiteException) { Android.Support.V7.App.AlertDialog.Builder alert = new Android.Support.V7.App.AlertDialog.Builder(this); alert.SetTitle("სტატისტიკა"); alert.SetMessage("ჯერ გაიარე ტესტი"); Dialog dialog = alert.Create(); dialog.Show(); } }
public SubmissionVM() { CollectorList = new ObservableCollection <Collector>(); Recycler = new Recycler(); Collector = new Collector(); //to open update submission OpenUpdateSubmissionView = new Command(OpenUpdateSubmissionExecute); AddSubmission = new Command(AddSubmissionExecute); if (Material == default(Material)) { Material = new Material(); } if (Submission == default(Submission)) { Submission = new Submission(); } else { InitializeFromSubmission(); } if (RecyclerVM.Recycler != null && Material != null) { GetCollectorList(); } }
// allow recycling of enabled blueprint categories object CanRecycle(Recycler recycler, Item item) { if (item.IsBlueprint()) { ItemDefinition target = ItemManager.FindItemDefinition(item.blueprintTarget); if (target?.rarity == null) { return(false); } if ((int)Config["Custom_" + target.shortname] == 0) { return(false); } if ((target.rarity == Rarity.Common && common > 0) || (target.rarity == Rarity.Uncommon && uncommon > 0) || (target.rarity == Rarity.Rare && rare > 0) || ((target.rarity == Rarity.VeryRare || target.rarity == Rarity.None) && veryrare > 0)) { return(true); } else { return(false); } } else { return(null); } }
private async void SignUpExecute(object obj) { SignUpStatus = string.Empty; if (CheckPassword()) { Recycler recycler = await RecyclerDA.GetRecycler(Recycler); if (recycler == null) { Recycler.EcoLevel = EcoLevelOne; Recycler.TotalPoints = 0; await RecyclerDA.AddRecycler(Recycler); Username = string.Empty; Password = string.Empty; FullName = string.Empty; ConfirmPassword = string.Empty; await Application.Current.MainPage.DisplayAlert("Sign Up", "You have successfully created a Recycler account ", "OK"); await Application.Current.MainPage.Navigation.PopAsync(); } else { SignUpStatus = "Username already exists! Please choose another username"; } } else { SignUpStatus = "Confirmation password is not matched with your password"; } }
object OnRecyclerToggle(Recycler recycler, BasePlayer player) { if (recycler.IsOn()) { return(null); } if (useEconomics || useServerRewards) { return(null); } else { if (!HasRecycleable(recycler)) { recycler.StopRecycling(); return(true); } if (CostItemCheck(recycler, player.IPlayer)) { return(null); } } return(true); }
private void Init() { glowSprite = CreateChild <UguiSprite>("glow"); { glowSprite.Size = new Vector2(BaseSize + GlowSizeOffset, BaseSize + GlowSizeOffset); glowSprite.SpriteName = "glow-square-32"; glowSprite.ImageType = Image.Type.Sliced; glowSprite.Color = ColorPreset.SecondaryFocus; glowSprite.RotationZ = 45f; glowSprite.IsRaycastTarget = false; } fillSprite = CreateChild <UguiSprite>("fill"); { fillSprite.Anchor = AnchorType.Fill; fillSprite.Offset = Offset.Zero; fillSprite.Color = ColorPreset.SecondaryFocus; fillSprite.RotationZ = 45f; fillSprite.IsRaycastTarget = false; fillSprite.AddEffect(new AdditiveShaderEffect()); } showAni = new Anime(); showAni.AnimateFloat((alpha) => glowSprite.Alpha = alpha) .AddTime(0f, 0f) .AddTime(0.05f, 0f, EaseType.QuadEaseOut) .AddTime(0.15f, 1f) .Build(); showAni.AnimateFloat((alpha) => fillSprite.Alpha = alpha) .AddTime(0f, 0.85f, EaseType.QuadEaseOut) .AddTime(0.15f, 0.25f) .Build(); showAni.AnimateVector2((size) => fillSprite.Size = size) .AddTime(0f, new Vector2(BaseSize + ShowShrinkSize, BaseSize + ShowShrinkSize), EaseType.CubicEaseOut) .AddTime(0.15f, new Vector2(BaseSize, BaseSize)) .Build(); showAni.AddEvent(showAni.Duration, () => repeatAni.PlayFromStart()); hideAni = new Anime(); hideAni.AddEvent(0f, () => repeatAni.Pause()); hideAni.AnimateFloat((alpha) => glowSprite.Alpha = alpha) .AddTime(0f, () => glowSprite.Alpha) .AddTime(0.25f, 0f) .Build(); hideAni.AnimateFloat((alpha) => fillSprite.Alpha = alpha) .AddTime(0f, () => fillSprite.Alpha) .AddTime(0.25f, 0f) .Build(); hideAni.AddEvent(hideAni.Duration, () => Recycler.Return(this)); repeatAni = new Anime() { WrapMode = WrapModeType.Loop, }; repeatAni.AnimateFloat((alpha) => fillSprite.Alpha = alpha) .AddTime(0f, 0.25f, EaseType.QuadEaseOut) .AddTime(0.4f, 0.75f, EaseType.QuadEaseIn) .AddTime(0.8f, 0.25f) .Build(); }
public static void Recycle(GameObject go) { if (Engine.isQuitting || go == null) { return; } Recycler r = go.GetComponent <Recycler>(); if (r != null && r.isPooled) { go.SetActive(false); go.transform.parent = _instance.transform; ParticleScaler[] pScalers = go.GetComponentsInChildren <ParticleScaler>(true); for (int i = 0; i < pScalers.Length; i++) { pScalers[i].ResetScale(); } } else { GameObject.Destroy(go); } }
private void DropRecyclerContents(BaseEntity e) { if (e is Recycler && this.IsRecycleBox(e)) { Recycler r = e as Recycler; if ((r?.inventory?.itemList?.Count ?? 0) == 0) { return; } BasePlayer p = this.PlayerFromRecycler(r.net.ID); if (p == null) { return; } this.PrintToChat(p, this.GetMessage("Recycle", "Dropped", p)); List <Item> items = r.inventory.itemList.ToList(); if (this.Data.Settings.InventoryBeforeBag) { for (int i = 0; i < items.Count; i++) { Item item = items[i]; bool flag = false; if (!p.inventory.containerMain.IsFull()) { flag = item.MoveToContainer(p.inventory.containerMain); } if (!flag && !p.inventory.containerBelt.IsFull()) { item.MoveToContainer(p.inventory.containerBelt); } if (flag) { items.RemoveAt(i); i--; } } } if (items.Count == 0) { return; } DroppedItemContainer bag = GameManager.server.CreateEntity(Recycle.BackpackPrefab, p.transform.position + Vector3.up, Quaternion.identity) as DroppedItemContainer; bag.enableSaving = false; bag.TakeFrom(r.inventory); bag.Spawn(); bag.lootPanelName = "smallwoodbox"; bag.playerSteamID = p.userID; this.DroppedBags.Add(bag.net.ID, new EntityAndPlayer { Entity = bag, Player = p }); } }
private object CanRecycle(Recycler recycler, Item item) { if (blacklistedItems.Contains(item.info.shortname) || item.info.Blueprint == null || item.info.Blueprint.ingredients?.Count == 0) { return(false); } return(true); }
object CanRecycle(Recycler recycler, Item item) { if (item.info.shortname.Contains("can.") && item.info.shortname.Contains(".empty")) { return(true); } return(null); }
static Entry NewEntry(PoolChunk <T> chunk, long handle) { Entry entry = Recycler.Take(); entry.Chunk = chunk; entry.Handle = handle; return(entry); }
private object OnRecycleItem(Recycler recycler, Item item) { bool flag = false; int usedItems = 1; if (item.amount > 1) { usedItems = item.amount; } if (usedItems > maxItemsPerRecycle) { usedItems = maxItemsPerRecycle; } item.UseItem(usedItems); foreach (ItemInfo ingredient in ingredientList[item.info.shortname]) { double multi = 1; if (multiplyList.ContainsKey("*")) { multi = Convert.ToDouble(multiplyList["*"]); } if (multiplyList.ContainsKey(ingredient.itemName)) { multi = Convert.ToDouble(multiplyList[ingredient.itemName]); } int outputamount = Convert.ToInt32(usedItems * Convert.ToDouble(ingredient.itemAmount) * multi); if (outputamount < 1) { continue; } if (!recycler.MoveItemToOutput(ItemManager.CreateByName(ingredient.itemName, outputamount))) { flag = true; } } if (flag || !recycler.HasRecyclable()) { recycler.StopRecycling(); for (int i = 5; i <= 11; i++) { Item _item = recycler.inventory.GetSlot(i); if (_item == null) { continue; } if (_item.IsValid()) { if (outputBlacklistedItems.Contains(_item.info.shortname)) { _item.Remove(); _item.RemoveFromContainer(); } } } } return(true); }
public void Deve_atualizar_status_executado() { var recycler = new Recycler(); recycler.Executed(); recycler.UpdatedDate.Should().HaveValue(); recycler.Status.Should().Be(JobStatus.Executed); }
/// <summary> /// Retrieves the crafter of the given recycler. Returns null if none is found. /// </summary> public static Crafter GetCrafter(Recycler recycler) { if (!crafterLookup.ContainsKey(recycler)) { return(null); } return(crafterLookup[recycler]); }
public async Task <IActionResult> CreateRecycler(int days) { Recycler recycler = new Recycler(); Thread thread = new Thread(() => recycler.RecyclerDeleteAsync(days)); thread.Start(); return(new StatusCodeResult(202)); }
private void Awake() { recycler = GetComponent <Recycler>(); if (config.destroy.checkGround) { InvokeRepeating("CheckGround", 5f, 5f); } }
private void OnRecyclerToggle(Recycler recycler, BasePlayer player) { if (recycler.IsOn()) { return; } recycler.CancelInvoke("RecycleThink"); timer.Once(0.1f, () => { recycler.Invoke("RecycleThink", recycleTime); }); }
void OnRecycleItem(Recycler recycler, Item item) { int mult = 1; if (item != null && int.TryParse((string)Config["Multiplier"], out mult)) { item.amount = item.amount * mult; } }
public void WriteObjectSave(ref SavedObject.Builder saveobj) { using (Recycler <objectFireBarrel, objectFireBarrel.Builder> recycler = objectFireBarrel.Recycler()) { objectFireBarrel.Builder builder = recycler.OpenBuilder(); builder.SetOnFire(this.isOn); saveobj.SetFireBarrel(builder); } }
bool SendToOutput(Recycler recycler, string shortname, int amount) { Item item = ItemManager.CreateByName(shortname, amount); if (item != null) { return(recycler.MoveItemToOutput(item)); } return(false); }
private object OnRecycleItem(Recycler recycler, Item item) { if (CrafterManager.ContainsRecycler(recycler)) { // Prevent recycling return(true); } return(null); }
/// <param name="unloading">Specify true if the plugin is unloading.</param> public void Destroy(bool destroyOutputContainer, bool unloading = false) { resetDespawnTimer.DestroyToPool(); foreach (var player in NearbyPlayers) { OnPlayerLeave(player); } if (!unloading) { // Drop queue items if (CraftingTasks.Count > 0) { var container = new ItemContainer(); container.ServerInitialize(null, 36); foreach (var task in CraftingTasks) { foreach (var ingredient in task.Blueprint.ingredients) { var item = ItemManager.CreateByItemID(ingredient.itemid, (int)ingredient.amount * task.Amount); if (!item.MoveToContainer(container)) { item.Drop(Position + Recycler.transform.up * 1.25f, Recycler.GetDropVelocity(), Recycler.ServerRotation); } } } var droppedContainer = container.Drop(Constants.ItemDropPrefab, Position + Recycler.transform.up * 1.25f, Recycler.ServerRotation); droppedContainer.playerName = Lang.Translate(null, "queue-items"); } } Recycler.Kill(); CodeLock?.Kill(); if (!outputContainer.IsDestroyed) { // Remove rock from output container that keeps it from despawning when emptied outputInventory.GetSlot(outputInventory.capacity - 1).Remove(); // Force kill output bag if there's nothing in it. if (!destroyOutputContainer && OutputInventory.AnyItems()) { // Enable physics on output container outputContainer.GetComponent <Rigidbody>().isKinematic = false; } else { outputContainer.Kill(); } } }
public static VesselUpdate VeselUpdateFromBytes(byte[] messageData) { VesselUpdate update = Recycler <VesselUpdate> .GetObject(); using (MessageReader mr = new MessageReader(messageData)) { update.planetTime = mr.Read <double>(); update.vesselID = new Guid(mr.Read <string>()); update.bodyName = mr.Read <string>(); update.rotation = mr.Read <float[]>(); update.angularVelocity = mr.Read <float[]>(); //FlightState variables update.flightState = new FlightCtrlState(); update.flightState.mainThrottle = mr.Read <float>(); update.flightState.wheelThrottleTrim = mr.Read <float>(); update.flightState.X = mr.Read <float>(); update.flightState.Y = mr.Read <float>(); update.flightState.Z = mr.Read <float>(); update.flightState.killRot = mr.Read <bool>(); update.flightState.gearUp = mr.Read <bool>(); update.flightState.gearDown = mr.Read <bool>(); update.flightState.headlight = mr.Read <bool>(); update.flightState.wheelThrottle = mr.Read <float>(); update.flightState.roll = mr.Read <float>(); update.flightState.yaw = mr.Read <float>(); update.flightState.pitch = mr.Read <float>(); update.flightState.rollTrim = mr.Read <float>(); update.flightState.yawTrim = mr.Read <float>(); update.flightState.pitchTrim = mr.Read <float>(); update.flightState.wheelSteer = mr.Read <float>(); update.flightState.wheelSteerTrim = mr.Read <float>(); //Action group controls update.actiongroupControls = mr.Read <bool[]>(); //Position/velocity update.isSurfaceUpdate = mr.Read <bool>(); if (update.isSurfaceUpdate) { update.position = mr.Read <double[]>(); update.velocity = mr.Read <double[]>(); update.acceleration = mr.Read <double[]>(); update.terrainNormal = mr.Read <float[]>(); } else { update.orbit = mr.Read <double[]>(); } update.sasEnabled = mr.Read <bool>(); if (update.sasEnabled) { update.autopilotMode = mr.Read <int>(); update.lockedRotation = mr.Read <float[]>(); } return(update); } }
public GameEngine(int width, int height, bool fullScreen) : base() { graphicsDeviceManager = new GraphicsDeviceManager(this); screenManager = new ScreenManager(this); inputManager = new InputManager(); recycler = new Recycler(); GraphicsDeviceManager.PreferredBackBufferWidth = width; GraphicsDeviceManager.PreferredBackBufferHeight = height; graphicsDeviceManager.IsFullScreen = fullScreen; GraphicsDeviceManager.ApplyChanges(); this.fullScreen = fullScreen; Content.RootDirectory = "Content"; }