Esempio n. 1
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        private void RectangularContent_MouseDown(object sender, MouseButtonEventArgs e)
        {
            DoubleAnimation OpacityAnimation = new DoubleAnimation();

            OpacityAnimation.From     = RectangularContent.Opacity;
            OpacityAnimation.To       = 0.8d;
            OpacityAnimation.Duration = TimeSpan.FromMilliseconds(200);

            RectangularContent.BeginAnimation(OpacityProperty, OpacityAnimation);

            DoubleAnimation circulator_dissappearing = new DoubleAnimation();

            circulator_dissappearing.From           = Circulator.Opacity;
            circulator_dissappearing.To             = 1;
            circulator_dissappearing.Duration       = TimeSpan.FromMilliseconds(100);
            circulator_dissappearing.EasingFunction = new ExponentialEase();

            Circulator.BeginAnimation(OpacityProperty, circulator_dissappearing);

            DoubleAnimation increment = new DoubleAnimation(0, 200, new Duration(TimeSpan.FromMilliseconds(800)));

            increment.EasingFunction = new QuarticEase();
            Circulator.BeginAnimation(WidthProperty, increment);
            Circulator.BeginAnimation(HeightProperty, increment);
        }
Esempio n. 2
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        private void RectangularContent_MouseUp(object sender, MouseButtonEventArgs e)
        {
            DoubleAnimation OpacityAnimation = new DoubleAnimation();

            OpacityAnimation.From     = RectangularContent.Opacity;
            OpacityAnimation.To       = 1;
            OpacityAnimation.Duration = TimeSpan.FromMilliseconds(200);

            RectangularContent.BeginAnimation(OpacityProperty, OpacityAnimation);

            DoubleAnimation circulator_dissappearing = new DoubleAnimation();

            circulator_dissappearing.From           = Circulator.Opacity;
            circulator_dissappearing.To             = 0;
            circulator_dissappearing.Duration       = TimeSpan.FromMilliseconds(400);
            circulator_dissappearing.EasingFunction = new ExponentialEase();

            Circulator.BeginAnimation(OpacityProperty, circulator_dissappearing);
        }