private Vector2 GetArrowScreenBorderPosition(GraphicsContext graphicsContext, Vector2 entityPosition)
        {
            Vector2 direction = entityPosition - CCamera2D.Active.Position;
            Ray2D ray = new Ray2D(graphicsContext.ScreenSize / 2f, Vector2.Normalize(direction)); // ray from screen center to the direction of the drop
            if (!Check.IsValid(ray))
            {
                return -Vector2.One * 10000; // invalid number
            }

            RectangleF screenArea = new RectangleF(graphicsContext.ScreenArea).Inflate(-16);
            Vector2 hitPosition;
            if (ray.Intersects(screenArea.GetSideSegment(Direction2D.Left), out hitPosition) || ray.Intersects(screenArea.GetSideSegment(Direction2D.Right), out hitPosition) ||
                ray.Intersects(screenArea.GetSideSegment(Direction2D.Up), out hitPosition) || ray.Intersects(screenArea.GetSideSegment(Direction2D.Down), out hitPosition))
            {
                return hitPosition;
            }

            throw new InvalidOperationException("");
        }