Esempio n. 1
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 /// <summary>
 /// Instantiates a player, puts him in the level, and remembers where to put him when he is resurrected.
 /// </summary>
 private Tile LoadStartTile(int x, int y)
 {
     //if (Player != null)
     //    throw new NotSupportedException("A level may only have one starting point.");
     start = RectangleExtensions.GetBottomCenter(CollisionRetrieve.GetBounds(x, y));
     return(new Tile(null, TileCollision.Passable));
 }
Esempio n. 2
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        /// <summary>
        /// Instantiates an enemy and puts him in the level.
        /// </summary>
        private Tile LoadEnemyTile(int x, int y, string spriteSet)
        {
            Vector2 position = RectangleExtensions.GetBottomCenter(GetBounds(x, y));

            enemies.Add(new Enemy(this, position, spriteSet));

            return(new Tile(null, TileCollision.Passable));
        }
Esempio n. 3
0
        /// <summary>
        /// Instantiates a player, puts him in the level, and remembers where to put him when he is resurrected.
        /// </summary>
        private Tile LoadStartTile(int x, int y)
        {
            StartLocation = RectangleExtensions.GetBottomCenter(GetBounds(x, y));

            return(LoadTile("Exit", new Vector2(x, y) * Tile.Size, TileCollision.Passable));
        }