Esempio n. 1
0
        // ==================== build the effects ===============================

        public ParticalEffect BuildDustEffect(ContentManager content)
        {
            ParticalEffect   pe           = new ParticalEffect();
            RectangleEmitter falingLeaves = new RectangleEmitter(new Rectangle(100, 0, 1280, 720))
            {
                Initial_LifeTime = new Riddlersoft.Graphics.Particals.FloatRange(20f, 30f),
                Initial_Colour   = new ColourRange(Color.White, Color.LightGray),
                Initial_Rotaiton = new FloatRange(0, MathHelper.TwoPi),
                //   Initial_Angulor_Velocity = new FloatRange(-.05f, .05f),
                //Initial_Velocity = new Vector2Range(new Vector2(-.3f, .6f), new Vector2(.3f, .2f)),
                Initial_Velocity = new Vector2Range(new Vector2(-.2f, .4f), new Vector2(-.4f, .5f)),
                Initial_Scale    = new FloatRange(.2f, 1f),
                ReleaseAmount    = 5,
            };

            killme = new KillModifyer()
            {
                LiveArea = new Rectangle(200, 200, 880, 320),
            };
            falingLeaves.SetTexture(Content.Load <Texture2D>("leaf"));
            falingLeaves.AddModifyer(new OsolatingModifyer());
            falingLeaves.AddModifyer(new RotatingOsolatingModifyer());
            falingLeaves.AddModifyer(new StateFadeModifyer(falingLeaves)
            {
                InitialFade     = 1,
                MiddleLifeTime  = .9f,
                MiddleStateFade = 1,
                EndFade         = 0f,
            });
            pe.AddEmitter(falingLeaves);
            return(pe);
        }
Esempio n. 2
0
        public ParticalEffect BuildGreenSmoke(ContentManager content)
        {
            ParticalEffect pe = new ParticalEffect();

            RectangleEmitter re = new RectangleEmitter(new Rectangle(0, 0, 80, 80))
            {
                Initial_Scale    = new FloatRange(.2f, .4f),
                Initial_Velocity = new Vector2Range(new Vector2(-.5f, -.05f), new Vector2(.5f, -.1f)),
                ReleaseAmount    = .05f,
                MaxParticles     = 100,
                Initial_Colour   = new ColourRange(Color.Green, Color.LawnGreen),
                Initial_LifeTime = new FloatRange(5, 10),
                Initial_Rotaiton = new FloatRange(-.1f, .1f),
            };

            re.SetTexture(content.Load <Texture2D>("Particle001"));
            re.AddModifyer(new LinearScaleModifyer(re)
            {
                EndScale = 8,
            });
            re.AddModifyer(new DampaningModifyer(.01f, re)
            {
                DampenAngulorVelocity = true, AngulorDampaningAmount = .01f,
            });
            re.AddModifyer(new StateFadeModifyer(re)
            {
                InitialFade = 0, MiddleLifeTime = .3f, MiddleStateFade = .4f, EndFade = 0f,
            });
            re.AddModifyer(new LinearGravityModifyer(re)
            {
                Gravity = new Vector2(0, .1f),
            });
            pe.AddEmitter(re);
            return(pe);
        }