Esempio n. 1
0
        public void Draw(Graphics g, BrushX brush, RectangleD2D innerArea)
        {
            innerArea.Inflate(_shadowLength / 2, _shadowLength / 2); // Padding
            var outerArea = innerArea;

            outerArea.Inflate(_shadowLength, _shadowLength);

            brush.SetEnvironment(outerArea, BrushX.GetEffectiveMaximumResolution(g, 1));
            g.FillRectangle(brush, (RectangleF)outerArea);

            var twhite = new SolidBrush(Color.FromArgb(128, 255, 255, 255));
            var oA     = (RectangleF)outerArea;
            var iA     = (RectangleF)innerArea;

            g.FillPolygon(twhite, new PointF[] {
                new PointF(oA.Left, oA.Top),                                      // upper left point
                new PointF(oA.Right, oA.Top),                                     // go to the right
                new PointF(iA.Right, iA.Top),                                     // go 45 deg left down in the upper right corner
                new PointF(iA.Left, iA.Top),                                      // upper left corner of the inner rectangle
                new PointF(iA.Left, iA.Bottom),                                   // lower left corner of the inner rectangle
                new PointF(oA.Left, oA.Bottom)                                    // lower left corner
            });

            var tblack = new SolidBrush(Color.FromArgb(128, 0, 0, 0));

            g.FillPolygon(tblack, new PointF[] {
                new PointF(oA.Right, oA.Bottom),
                new PointF(oA.Right, oA.Top),
                new PointF(iA.Right, iA.Top),
                new PointF(iA.Right, iA.Bottom),                                    // upper left corner of the inner rectangle
                new PointF(iA.Left, iA.Bottom),                                     // lower left corner of the inner rectangle
                new PointF(oA.Left, oA.Bottom)                                      // lower left corner
            });
        }
Esempio n. 2
0
 public RectangleD2D MeasureItem(System.Drawing.Graphics g, RectangleD2D innerArea)
 {
     innerArea.Inflate(_shadowLength / 2, _shadowLength / 2);
     innerArea.Width  += _shadowLength;
     innerArea.Height += _shadowLength;
     return(innerArea);
 }
Esempio n. 3
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        public void Draw(System.Drawing.Graphics g, BrushX brush, RectangleD2D innerArea)
        {
            BrushX shadowBrush = null;

            if (object.ReferenceEquals(brush, _brush))
            {
                if (null == _cachedShadowBrush)
                {
                    _cachedShadowBrush = GetShadowBrush(brush);
                    _cachedShadowBrush.ParentObject = this;
                }
                shadowBrush = _cachedShadowBrush;
            }
            else
            {
                shadowBrush = GetShadowBrush(brush);
            }

            innerArea.Inflate(_shadowLength / 2, _shadowLength / 2);

            // please note: m_Bounds is already extended to the shadow

            // first the shadow
            shadowBrush.SetEnvironment(innerArea, BrushX.GetEffectiveMaximumResolution(g, 1));

            // shortCuts to floats
            var   iArea        = (RectangleF)innerArea;
            float shadowLength = (float)_shadowLength;

            g.TranslateTransform(shadowLength, shadowLength);
            g.FillRectangle(shadowBrush, iArea);
            g.TranslateTransform(-shadowLength, -shadowLength);

            brush.SetEnvironment(innerArea, BrushX.GetEffectiveMaximumResolution(g, 1));
            g.FillRectangle(brush, iArea);
            g.DrawRectangle(Pens.Black, iArea.Left, iArea.Top, iArea.Width, iArea.Height);
        }
Esempio n. 4
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 public RectangleD2D MeasureItem(System.Drawing.Graphics g, RectangleD2D innerArea)
 {
     innerArea.Inflate(3.0 * _shadowLength / 2, 3.0 * _shadowLength / 2);
     return(innerArea);
 }