Esempio n. 1
0
 public void InitInfo <T>(T classType)
 {
     type = classType.GetType().ToString();
     if (!initialObjInfoMap.ContainsKey(type))
     {
         var         initialObjInfo      = new List <RectTrsInfo>();
         Transform[] allChildren         = transform.GetComponentsInChildren <Transform>(true);
         var         initalChildrenCount = allChildren.Length;
         foreach (var child in allChildren)
         {
             RectTrsInfo   info = new RectTrsInfo();
             RectTransform rect = child.GetComponent <RectTransform>();
             info.objName          = child.name;
             info.isActive         = child.gameObject.activeSelf;
             info.localPosition    = rect.localPosition;
             info.localScale       = rect.localScale;
             info.anchoredPosition = rect.anchoredPosition;
             info.anchoredMin      = rect.anchorMin;
             info.anchoredMax      = rect.anchorMax;
             info.sizeDelta        = rect.sizeDelta;
             info.pivot            = rect.pivot;
             if (child.GetComponent <Text>() != null)
             {
                 info.textComponentText            = child.GetComponent <Text>().text;
                 info.textComponentColor           = child.GetComponent <Text>().color;
                 info.textComponentFontSize        = child.GetComponent <Text>().fontSize;
                 info.textComponentFontLineSpacing = child.GetComponent <Text>().lineSpacing;
             }
             else
             {
                 info.textComponentText  = "default";
                 info.textComponentColor = Color.white;
             }
             if (child.GetComponent <Outline>() != null)
             {
                 info.outlineColor = child.GetComponent <Outline>().effectColor;
             }
             else
             {
                 info.outlineColor = Color.black;
             }
             if (child.GetComponent <Button>() != null && child.GetComponent <Button>().enabled == true)
             {
                 info.buttonEnabled = true;
             }
             else
             {
                 info.buttonEnabled = false;
             }
             initialObjInfo.Add(info);
         }
         initialObjInfoMap.Add(type, initialObjInfo);
         initalChildrenCountMap.Add(type, initalChildrenCount);
     }
 }
Esempio n. 2
0
        public void OnSpawn()
        {
            if (initialObjInfoMap.ContainsKey(type))
            {
                var         initialObjInfo      = initialObjInfoMap[type];
                var         initalChildrenCount = initalChildrenCountMap[type];
                Transform[] allChildren         = transform.GetComponentsInChildren <Transform>(true);
                if (initalChildrenCount != allChildren.Length)
                {
                    Debug.LogError("回收对象时发现该对象层级关系发生变化!");
                    return;
                }
                for (int i = 0; i < allChildren.Length; i++)
                {
                    Transform     child = allChildren[i];
                    RectTrsInfo   info  = initialObjInfo[i];
                    RectTransform rect  = child.GetComponent <RectTransform>();
                    child.name = info.objName;
                    child.gameObject.SetActive(info.isActive);
                    rect.localPosition    = info.localPosition;
                    rect.localScale       = info.localScale;
                    rect.anchoredPosition = info.anchoredPosition;
                    rect.anchorMin        = info.anchoredMin;
                    rect.anchorMax        = info.anchoredMax;
                    rect.sizeDelta        = info.sizeDelta;
                    rect.pivot            = info.pivot;

                    if (child.GetComponent <Text>() != null)
                    {
                        child.GetComponent <Text>().text        = info.textComponentText;
                        child.GetComponent <Text>().color       = info.textComponentColor;
                        child.GetComponent <Text>().fontSize    = info.textComponentFontSize;
                        child.GetComponent <Text>().lineSpacing = info.textComponentFontLineSpacing;
                    }
                    if (child.GetComponent <Outline>() != null)
                    {
                        child.GetComponent <Outline>().effectColor = info.outlineColor;
                    }

                    if (child.GetComponent <Button>() != null)
                    {
                        child.GetComponent <Button>().enabled = info.buttonEnabled;
                    }
                }
            }
        }
Esempio n. 3
0
 public void InitInfo <T>(T classType)
 {
     type = classType.GetType().ToString();
     if (!initialObjInfoMap.ContainsKey(type))
     {
         var         initialObjInfo      = new List <RectTrsInfo>();
         Transform[] allChildren         = transform.GetComponentsInChildren <Transform>(true);
         var         initalChildrenCount = allChildren.Length;
         foreach (var child in allChildren)
         {
             RectTrsInfo info = new RectTrsInfo();
             Transform   tras = child.transform;
             info.objName       = child.name;
             info.isActive      = child.gameObject.activeSelf;
             info.localPosition = tras.localPosition;
             info.localScale    = tras.localScale;
             initialObjInfo.Add(info);
         }
         initialObjInfoMap.Add(type, initialObjInfo);
         initalChildrenCountMap.Add(type, initalChildrenCount);
     }
 }
Esempio n. 4
0
 public void OnSpawn()
 {
     if (initialObjInfoMap.ContainsKey(type))
     {
         var         initialObjInfo      = initialObjInfoMap[type];
         var         initalChildrenCount = initalChildrenCountMap[type];
         Transform[] allChildren         = transform.GetComponentsInChildren <Transform>(true);
         if (initalChildrenCount != allChildren.Length)
         {
             Debug.LogError("回收对象时发现该对象层级关系发生变化!");
             return;
         }
         for (int i = 0; i < allChildren.Length; i++)
         {
             Transform     child = allChildren[i];
             RectTrsInfo   info  = initialObjInfo[i];
             RectTransform rect  = child.GetComponent <RectTransform>();
             child.name = info.objName;
             child.gameObject.SetActive(info.isActive);
             rect.localPosition = info.localPosition;
             rect.localScale    = info.localScale;
         }
     }
 }