Esempio n. 1
0
        private int CalculateFirstInteraction(RectLRTB changebounds)
        {
            int framecount = _frames.Count;

            for (int frame = 1; frame < framecount; frame++)
            {
                if (!changebounds.Intersects(_frames[frame].PhysicsBounds))
                {
                    continue;
                }
                foreach (var change in _changedcells)
                {
                    if (_frames[frame].PhysicsBounds.ContainsPoint(change))
                    {
                        if (CheckInteraction(frame))
                        {
                            return(frame);
                        }
                        // we dont have to check this rider more than once!
                        break;
                    }
                }
            }
            return(-1);
        }
Esempio n. 2
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 private Rider(SimulationPoint[] body, SimulationPoint[] scarf, RectLRTB physbounds, bool dead, bool sledbroken)
 {
     Body          = new ImmutablePointCollection(body);
     Scarf         = new ImmutablePointCollection(scarf);
     Crashed       = dead;
     SledBroken    = sledbroken;
     PhysicsBounds = physbounds;
 }
Esempio n. 3
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 private Rider(SimulationPoint[] body, SimulationPoint[] scarf, RectLRTB physbounds, bool dead, bool sledbroken, bool useRemount, int rState = 0, int rTimer = 0)
 {
     Body          = new ImmutablePointCollection(body);
     Scarf         = new ImmutablePointCollection(scarf);
     Crashed       = dead;
     SledBroken    = sledbroken;
     PhysicsBounds = physbounds;
     UseRemount    = useRemount;
     remountState  = rState;
     remountTimer  = rTimer;
 }
Esempio n. 4
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        public List <int> Diagnose(
            ISimulationGrid grid,
            Bone[] bones,
            int maxiteration = 6)
        {
            var ret = new List <int>();

            if (Crashed)
            {
                return(ret);
            }
            Debug.Assert(maxiteration != 0, "Momentum tick can't die but attempted diagnose");

            SimulationPoint[] body = Body.Step();
            int        bodylen     = Body.Length;
            bool       dead        = Crashed;
            int        rState      = remountState;
            RectLRTB   phys        = new RectLRTB(ref body[0]);
            List <int> breaks      = new List <int>();

            using (grid.Sync.AcquireRead())
            {
                for (int i = 0; i < maxiteration; i++)
                {
                    ProcessBones(bones, body, ref dead, ref rState, breaks);
                    if (dead)
                    {
                        return(breaks);
                    }
                    ProcessLines(grid, body, ref phys);
                }
            }
            if (maxiteration == 6)
            {
                var nose = body[RiderConstants.SledTR].Location - body[RiderConstants.SledTL].Location;
                var tail = body[RiderConstants.SledBL].Location - body[RiderConstants.SledTL].Location;
                var head = body[RiderConstants.BodyShoulder].Location - body[RiderConstants.BodyButt].Location;
                if ((nose.X * tail.Y) - (nose.Y * tail.X) < 0) // tail fakie

                {
                    dead = true;
                    ret.Add(-1);
                }
                if ((nose.X * head.Y) - (nose.Y * head.X) > 0)// head fakie
                {
                    dead = true;
                    ret.Add(-2);
                }
            }

            return(ret);
        }
Esempio n. 5
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        public static Rider Create(Vector2d start, Vector2d momentum, bool useRemount)
        {
            var      joints  = new SimulationPoint[RiderConstants.DefaultRider.Length];
            var      scarf   = new SimulationPoint[RiderConstants.DefaultScarf.Length + 1];
            RectLRTB pbounds = new RectLRTB();

            for (int i = 0; i < joints.Length; i++)
            {
                var coord = (RiderConstants.DefaultRider[i] + start);
                var prev  = coord - momentum;
                switch (i)
                {
                case RiderConstants.SledTL:
                case RiderConstants.BodyButt:
                case RiderConstants.BodyShoulder:
                    joints[i] = new SimulationPoint(coord, prev, Vector2d.Zero, 0.8);
                    break;

                case RiderConstants.BodyHandLeft:
                case RiderConstants.BodyHandRight:
                    joints[i] = new SimulationPoint(coord, prev, Vector2d.Zero, 0.1);
                    break;

                default:
                    joints[i] = new SimulationPoint(coord, prev, Vector2d.Zero, 0.0);
                    break;
                }
                if (i == 0)
                {
                    pbounds = new RectLRTB(ref joints[0]);
                }
                else
                {
                    var cellx = (int)Math.Floor(joints[i].Location.X / 14);
                    var celly = (int)Math.Floor(joints[i].Location.Y / 14);

                    pbounds.left   = Math.Min(cellx - 1, pbounds.left);
                    pbounds.top    = Math.Min(celly - 1, pbounds.top);
                    pbounds.right  = Math.Max(cellx + 1, pbounds.right);
                    pbounds.bottom = Math.Max(celly + 1, pbounds.bottom);
                }
            }
            scarf[0] = joints[RiderConstants.BodyShoulder];
            for (int i = 0; i < RiderConstants.DefaultScarf.Length; i++)
            {
                var pos = scarf[0].Location + RiderConstants.DefaultScarf[i];
                scarf[i + 1] = new SimulationPoint(pos, pos, Vector2d.Zero, 0.9);
            }
            return(new Rider(joints, scarf, pbounds, false, false, useRemount));
        }
Esempio n. 6
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        public Rider Simulate(
            ISimulationGrid grid,
            Bone[] bones,
            ref int activetriggers,
            LinkedList <int> collisions,
            int maxiteration = 6,
            bool stepscarf   = true,
            int frameid      = 0)
        {
            SimulationPoint[] body = Body.Step();
            int      bodylen       = Body.Length;
            bool     dead          = Crashed;
            bool     sledbroken    = SledBroken;
            RectLRTB phys          = new RectLRTB(ref body[0]);

            using (grid.Sync.AcquireRead())
            {
                for (int i = 0; i < maxiteration; i++)
                {
                    ProcessBones(bones, body, ref dead);
                    ProcessLines(grid, body, ref phys, ref activetriggers, collisions);
                }
            }
            if (maxiteration == 6)
            {
                var nose = body[RiderConstants.SledTR].Location - body[RiderConstants.SledTL].Location;
                var tail = body[RiderConstants.SledBL].Location - body[RiderConstants.SledTL].Location;
                var head = body[RiderConstants.BodyShoulder].Location - body[RiderConstants.BodyButt].Location;
                if ((nose.X * tail.Y) - (nose.Y * tail.X) < 0 || // tail fakie
                    (nose.X * head.Y) - (nose.Y * head.X) > 0)   // head fakie
                {
                    dead       = true;
                    sledbroken = true;
                }
            }
            SimulationPoint[] scarf;
            if (stepscarf)
            {
                scarf    = Scarf.Step(friction: true);
                scarf[0] = body[RiderConstants.BodyShoulder];
                FlutterScarf(scarf, frameid, Utility.LengthFast(scarf[0].Momentum));
                ProcessScarfBones(RiderConstants.ScarfBones, scarf);
            }
            else
            {
                scarf = new SimulationPoint[Scarf.Length];
            }
            return(new Rider(body, scarf, phys, dead, sledbroken));
        }
Esempio n. 7
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        private unsafe static void ProcessLines(
            ISimulationGrid grid,
            SimulationPoint[] body,
            ref RectLRTB physinfo,
            ref int activetriggers,
            LinkedList <int> collisions = null)
        {
            int bodylen = body.Length;

            for (int i = 0; i < bodylen; i++)
            {
                var startpos = body[i].Location;
                var cellx    = (int)Math.Floor(startpos.X / 14);
                var celly    = (int)Math.Floor(startpos.Y / 14);

                //every itreration is at least 3x3, so asjust the info for that
                physinfo.left   = Math.Min(cellx - 1, physinfo.left);
                physinfo.top    = Math.Min(celly - 1, physinfo.top);
                physinfo.right  = Math.Max(cellx + 1, physinfo.right);
                physinfo.bottom = Math.Max(celly + 1, physinfo.bottom);
                for (var x = -1; x <= 1; x++)
                {
                    for (var y = -1; y <= 1; y++)
                    {
                        var cell = grid.GetCell(cellx + x, celly + y);
                        if (cell == null)
                        {
                            continue;
                        }
                        foreach (var line in cell)
                        {
                            if (line.Interact(ref body[i]))
                            {
                                collisions?.AddLast(line.ID);
                                if (line.Trigger != null)
                                {
                                    if (activetriggers != line.ID)
                                    {
                                        activetriggers = line.ID;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Esempio n. 8
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        private int FindUpdateStart()
        {
            if (_changedcells.Count == 0)
            {
                return(-1);
            }
            RectLRTB changebounds = new RectLRTB(_changedcells.First());

            foreach (var cell in _changedcells)
            {
                changebounds.left   = Math.Min(cell.X, changebounds.left);
                changebounds.top    = Math.Min(cell.Y, changebounds.top);
                changebounds.right  = Math.Max(cell.X, changebounds.right);
                changebounds.bottom = Math.Max(cell.Y, changebounds.bottom);
            }
            return(CalculateFirstInteraction(changebounds));
        }
Esempio n. 9
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        public Rider Simulate(
            ISimulationGrid grid,
            Bone[] bones,
            LinkedList <int> collisions,
            int maxiteration = 6,
            bool stepscarf   = true,
            int frameid      = 0)
        {
            SimulationPoint[] body = Body.Step();
            int      bodylen       = Body.Length;
            bool     dead          = Crashed;
            bool     sledbroken    = SledBroken;
            int      rState        = remountState;
            int      rTimer        = remountTimer;
            RectLRTB phys          = new RectLRTB(ref body[0]);

            using (grid.Sync.AcquireRead())
            {
                for (int i = 0; i < maxiteration; i++)
                {
                    ProcessBones(bones, body, ref dead, ref rState);
                    ProcessLines(grid, body, ref phys, collisions);
                }
            }
            if (maxiteration == 6)
            {
                var nose = body[RiderConstants.SledTR].Location - body[RiderConstants.SledTL].Location;
                var tail = body[RiderConstants.SledBL].Location - body[RiderConstants.SledTL].Location;
                var head = body[RiderConstants.BodyShoulder].Location - body[RiderConstants.BodyButt].Location;
                if (!dead && ((nose.X * tail.Y) - (nose.Y * tail.X) < 0 || // tail fakie
                              (nose.X * head.Y) - (nose.Y * head.X) > 0))  // head fakie
                {
                    dead       = true;
                    sledbroken = true;
                }
            }

            if (UseRemount)
            {
                ProcessRemount(bones, body, ref dead, ref sledbroken, ref rState, ref rTimer);
            }

            SimulationPoint[] scarf;
            if (stepscarf)
            {
                scarf = Scarf.Step(friction: true);

                if (Settings.multiScarfAmount * Settings.multiScarfSegments > RiderConstants.ScarfBones.Length)
                {
                    Settings.multiScarfAmount = 1;
                }                                  //if too big set to zero

                if (Settings.multiScarfAmount > 1) //If using dual scarf
                {
                    List <SimulationPoint>[] scarves    = new List <SimulationPoint> [Settings.multiScarfAmount];
                    List <SimulationPoint>   finalScarf = new List <SimulationPoint>();

                    for (int i = 0; i < Settings.multiScarfAmount; i++)
                    {
                        scarf[i * Settings.multiScarfSegments] = body[RiderConstants.BodyShoulder];
                        scarves[i] = new List <SimulationPoint>();

                        if (i != Settings.multiScarfAmount - 1)
                        {
                            for (int k = 0; k < Settings.multiScarfSegments; k++)
                            {
                                scarves[i].Add(scarf[k + (i * Settings.multiScarfSegments)]);
                            }
                        }
                        else
                        {
                            for (int k = 0; k < scarf.Length - (i * Settings.multiScarfSegments); k++)
                            {
                                scarves[i].Add(scarf[k + (i * Settings.multiScarfSegments)]);
                            }
                        }

                        SimulationPoint[] scarfArr = scarves[i].ToArray();

                        FlutterScarf(scarfArr, frameid, Utility.LengthFast(scarf[i * Settings.multiScarfSegments].Momentum) + (i * 5));
                        ProcessScarfBones(RiderConstants.ScarfBones, scarfArr);

                        for (int j = 0; j < scarfArr.Length; j++)
                        {
                            finalScarf.Add(scarfArr[j]);
                        }
                    }

                    scarf = finalScarf.ToArray();
                }
                else
                {
                    scarf[0] = body[RiderConstants.BodyShoulder];
                    FlutterScarf(scarf, frameid, Utility.LengthFast(scarf[0].Momentum));
                    ProcessScarfBones(RiderConstants.ScarfBones, scarf);
                }
            }
            else
            {
                scarf = new SimulationPoint[Scarf.Length];
            }
            return(new Rider(body, scarf, phys, dead, sledbroken, UseRemount, rState, rTimer));
        }