private void MseUP(object sender, MouseButtonEventArgs e) { //if the player left click, the helicopter will move up if (e.LeftButton == Mouse.LeftButton) { double player = playerspeed -= 20; RectHeli.SetValue(Canvas.TopProperty, player); } }
private void MseDown(object sender, MouseButtonEventArgs e) { //if the player right click, the helicopter will move down if (e.LeftButton == MouseButtonState.Released) { double player = playerspeed += 20; RectHeli.SetValue(Canvas.TopProperty, player); } }