Esempio n. 1
0
        private void _GenerateItems(int lastItemGeneratedSectionIndex)
        {
            int currentItemSectionIndex = Mathf.FloorToInt(_runMiles / ITEM_SECTION_DISTANCE);

            if (currentItemSectionIndex >= lastItemGeneratedSectionIndex - ITEM_SECTION_DIFF)
            {
                for (int i = lastItemGeneratedSectionIndex + 1; i <= currentItemSectionIndex + ITEM_SECTION_DIFF; ++i)
                {
                    var itemIndex = _SelectItemGeneratedIndex(_items.Select(item => item.GeneratedProbability).Concat(new float[] { EMPTY_PROBABILITY }).ToArray());
                    if (itemIndex >= _items.Length)
                    {
                        continue;
                    }
                    var generatedItem = _items[itemIndex];

                    Rect itemRange    = RectExtension.ToRect(new Vector2(0, i * ITEM_SECTION_DISTANCE), new Vector2(10, 12));
                    var  itemInstance = new ItemInstance
                    {
                        Data     = generatedItem,
                        Position = new Vector2(Random.Range(itemRange.xMin, itemRange.xMax), Random.Range(itemRange.yMin, itemRange.yMax)),
                        IsUsed   = false,
                    };
                    _itemInstances.Add(itemInstance);

                    _lastItemGeneratedSectionIndex = i;
                }
            }
        }
Esempio n. 2
0
        private void _TouchItems(Vector2 characterPosition, float characterSize, IEnumerable <ItemInstance> itemInstances)
        {
            var  characterSizeVector = new Vector2(characterSize, characterSize);
            Rect characterRect       = RectExtension.ToRect(characterPosition, characterSizeVector);

            foreach (var item in itemInstances)
            {
                if (item.IsUsed)
                {
                    continue;
                }


                Rect itemRect = RectExtension.ToRect(item.Position, item.Data.Size);
                if (itemRect.Overlaps(characterRect))
                {
                    item.Data.GetEffect(this);
                    item.IsUsed = true;
                }
            }
        }