Esempio n. 1
0
    public void MoveAgent(float[] act)
    {
        var dirToGo   = Vector3.zero;
        var rotateDir = Vector3.zero;

        m_KickPower = 0f;

        var forwardAxis = (int)act[0];
        var rightAxis   = (int)act[1];
        var rotateAxis  = (int)act[2];
        var service     = (int)act[3];

        switch (forwardAxis)
        {
        case 1:
            dirToGo     = transform.forward * m_ForwardSpeed;
            m_KickPower = 1000f;
            break;

        case 2:
            dirToGo = transform.forward * -m_ForwardSpeed;
            break;
        }

        switch (rightAxis)
        {
        case 1:
            dirToGo = transform.right * m_LateralSpeed;
            break;

        case 2:
            dirToGo = transform.right * -m_LateralSpeed;
            break;
        }

        switch (rotateAxis)
        {
        case 1:
            rotateDir = transform.up * -1f;
            break;

        case 2:
            rotateDir = transform.up * 1f;
            break;
        }

        switch (service)
        {
        case 1:
            break;

        case 2:
            if (this.isServing && area.phase == RectArea.GamePhase.Start)
            {
                area.Service(this);
            }
            else if (area.phase == RectArea.GamePhase.Play)
            {
                area.Hit(this);
            }
            break;
        }

        transform.Rotate(rotateDir, Time.deltaTime * 100f);
        agentRb.AddForce(dirToGo * m_Settings.agentRunSpeed,
                         ForceMode.VelocityChange);
    }