Esempio n. 1
0
        // draw the material.
        static public void DrawMat(MatEx mat, GlViewPortEx viewPort)
        {
            viewPort.SetDrawColor(Color.White);
            viewPort.SetLineWidth(1);

            if (mat.GetMatType() == MAT_TYPE_EX.MAT_EX_RECT)
            {
                RectMatEx   rectMat = (RectMatEx)mat;
                Rect2DEx    rect2D  = rectMat.GetBoundaryRect();
                Polygon2DEx poly    = new Polygon2DEx();
                poly.AddPoint(new Point2DEx(rect2D.GetXMin(), rect2D.GetYMin()));
                poly.AddPoint(new Point2DEx(rect2D.GetXMax(), rect2D.GetYMin()));
                poly.AddPoint(new Point2DEx(rect2D.GetXMax(), rect2D.GetYMax()));
                poly.AddPoint(new Point2DEx(rect2D.GetXMin(), rect2D.GetYMax()));
                viewPort.DrawPolygon(poly);
            }
            else if (mat.GetMatType() == MAT_TYPE_EX.MAT_EX_POLY)
            {
                PolyMatEx   polyMat = (PolyMatEx)mat;
                Polygon2DEx poly    = polyMat.GetMatPolygon();
                viewPort.DrawPolygon(poly);

                // draw the useless holes.
                Poly2DListEx uselessHoles = polyMat.GetUselessHoleList();
                for (int i = 0; i < uselessHoles.Size(); i++)
                {
                    viewPort.DrawPolygon(uselessHoles.GetPolygonByIndex(i));
                }
            }
        }