void OnDrawGizmos() { //ls2d.DrawGizmos(); ls2d1.DrawGizmos(); rc2d.DrawGizmos(); //point.DrawGizmos(); //ls2d.ProjectPoint(point).DrawGizmos(); //ls2d.GetMirrorPoint(point).DrawGizmos(); /*Float2 interPoint = Float2.zero; * if (ls2d.GetIntersectPoint(ls2d1, ref interPoint) == true) * { * interPoint.DrawGizmos(); * }*/ }