Esempio n. 1
0
        public Form1()
        {
            this.SetStyle(
                System.Windows.Forms.ControlStyles.UserPaint |
                System.Windows.Forms.ControlStyles.AllPaintingInWmPaint |
                System.Windows.Forms.ControlStyles.OptimizedDoubleBuffer,
                true);
            InitializeComponent();
            re[0] = new Recrangel(500, 500);
            Random r = new Random();

            for (int i = 1; i < enemynumber; i++)
            {
                re[i] = new Recrangel(r.Next(0, 500), r.Next(0, 500));
            }
            timer1.Dispose();
            timer1.Start();
            //Recrangel
            Paint   += Form1_Paint;
            KeyDown += Form1_KeyDown;
        }
Esempio n. 2
0
 public void gunmove(Recrangel r)
 {
     if (r.yon == "Right")
     {
         dx = +v;
         dy = 0;
     }
     else if (r.yon == "Left")
     {
         dx = -v;
         dy = 0;
     }
     else if (r.yon == "Up")
     {
         dx = 0;
         dy = -v;
     }
     else if (r.yon == "Down")
     {
         dx = 0;
         dy = v;
     }
 }