public Form1() { this.SetStyle( System.Windows.Forms.ControlStyles.UserPaint | System.Windows.Forms.ControlStyles.AllPaintingInWmPaint | System.Windows.Forms.ControlStyles.OptimizedDoubleBuffer, true); InitializeComponent(); re[0] = new Recrangel(500, 500); Random r = new Random(); for (int i = 1; i < enemynumber; i++) { re[i] = new Recrangel(r.Next(0, 500), r.Next(0, 500)); } timer1.Dispose(); timer1.Start(); //Recrangel Paint += Form1_Paint; KeyDown += Form1_KeyDown; }
public void gunmove(Recrangel r) { if (r.yon == "Right") { dx = +v; dy = 0; } else if (r.yon == "Left") { dx = -v; dy = 0; } else if (r.yon == "Up") { dx = 0; dy = -v; } else if (r.yon == "Down") { dx = 0; dy = v; } }