Esempio n. 1
0
 internal DestinyRecordDefinition(DestinyDefinitionDisplayProperties displayProperties, RecordCompletionInfo completionInfo, RecordExpirationInfo expirationInfo,
                                  RecordIntervalInfo intervalInfo, uint[] objectiveHashes, uint[] parentNodeHashes, PresentationNodeType presentationNodeType,
                                  RecordValueStyle recordValueStyle, RecordRequirements requirements, Scope scope, RecordStateInfo stateInfo, RecordTitleInfo titleInfo,
                                  uint[] traitHashes, string[] traitIds, DestinyItemQuantity[] rewardItems, uint loreHash, RecordPresentationInfo presentationInfo, bool forTitleGilding,
                                  bool blacklisted, uint hash, int index, bool redacted)
 {
     DisplayProperties    = displayProperties;
     CompletionInfo       = completionInfo;
     ExpirationInfo       = expirationInfo;
     IntervalInfo         = intervalInfo;
     PresentationNodeType = presentationNodeType;
     RecordValueStyle     = recordValueStyle;
     Requirements         = requirements;
     Scope            = scope;
     StateInfo        = stateInfo;
     TitleInfo        = titleInfo;
     TraitIds         = traitIds.AsReadOnlyOrEmpty();
     Objectives       = objectiveHashes.DefinitionsAsReadOnlyOrEmpty <DestinyObjectiveDefinition>(DefinitionsEnum.DestinyObjectiveDefinition);
     ParentNodes      = parentNodeHashes.DefinitionsAsReadOnlyOrEmpty <DestinyPresentationNodeDefinition>(DefinitionsEnum.DestinyPresentationNodeDefinition);
     Traits           = traitHashes.DefinitionsAsReadOnlyOrEmpty <DestinyTraitDefinition>(DefinitionsEnum.DestinyTraitDefinition);
     RewardItems      = rewardItems.AsReadOnlyOrEmpty();
     Lore             = new DefinitionHashPointer <DestinyLoreDefinition>(loreHash, DefinitionsEnum.DestinyLoreDefinition);
     Blacklisted      = blacklisted;
     Hash             = hash;
     Index            = index;
     Redacted         = redacted;
     PresentationInfo = presentationInfo;
     ForTitleGilding  = forTitleGilding;
 }
Esempio n. 2
0
        public bool Equals(DestinyRecordDefinition input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     DisplayProperties == input.DisplayProperties ||
                     (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties))
                     ) &&
                 (
                     Scope == input.Scope ||
                     (Scope != null && Scope.Equals(input.Scope))
                 ) &&
                 (
                     PresentationInfo == input.PresentationInfo ||
                     (PresentationInfo != null && PresentationInfo.Equals(input.PresentationInfo))
                 ) &&
                 (
                     LoreHash == input.LoreHash ||
                     (LoreHash.Equals(input.LoreHash))
                 ) &&
                 (
                     ObjectiveHashes == input.ObjectiveHashes ||
                     (ObjectiveHashes != null && ObjectiveHashes.SequenceEqual(input.ObjectiveHashes))
                 ) &&
                 (
                     RecordValueStyle == input.RecordValueStyle ||
                     (RecordValueStyle != null && RecordValueStyle.Equals(input.RecordValueStyle))
                 ) &&
                 (
                     ForTitleGilding == input.ForTitleGilding ||
                     (ForTitleGilding != null && ForTitleGilding.Equals(input.ForTitleGilding))
                 ) &&
                 (
                     TitleInfo == input.TitleInfo ||
                     (TitleInfo != null && TitleInfo.Equals(input.TitleInfo))
                 ) &&
                 (
                     CompletionInfo == input.CompletionInfo ||
                     (CompletionInfo != null && CompletionInfo.Equals(input.CompletionInfo))
                 ) &&
                 (
                     StateInfo == input.StateInfo ||
                     (StateInfo != null && StateInfo.Equals(input.StateInfo))
                 ) &&
                 (
                     Requirements == input.Requirements ||
                     (Requirements != null && Requirements.Equals(input.Requirements))
                 ) &&
                 (
                     ExpirationInfo == input.ExpirationInfo ||
                     (ExpirationInfo != null && ExpirationInfo.Equals(input.ExpirationInfo))
                 ) &&
                 (
                     IntervalInfo == input.IntervalInfo ||
                     (IntervalInfo != null && IntervalInfo.Equals(input.IntervalInfo))
                 ) &&
                 (
                     RewardItems == input.RewardItems ||
                     (RewardItems != null && RewardItems.SequenceEqual(input.RewardItems))
                 ) &&
                 (
                     PresentationNodeType == input.PresentationNodeType ||
                     (PresentationNodeType != null && PresentationNodeType.Equals(input.PresentationNodeType))
                 ) &&
                 (
                     TraitIds == input.TraitIds ||
                     (TraitIds != null && TraitIds.SequenceEqual(input.TraitIds))
                 ) &&
                 (
                     TraitHashes == input.TraitHashes ||
                     (TraitHashes != null && TraitHashes.SequenceEqual(input.TraitHashes))
                 ) &&
                 (
                     ParentNodeHashes == input.ParentNodeHashes ||
                     (ParentNodeHashes != null && ParentNodeHashes.SequenceEqual(input.ParentNodeHashes))
                 ) &&
                 (
                     Hash == input.Hash ||
                     (Hash.Equals(input.Hash))
                 ) &&
                 (
                     Index == input.Index ||
                     (Index.Equals(input.Index))
                 ) &&
                 (
                     Redacted == input.Redacted ||
                     (Redacted != null && Redacted.Equals(input.Redacted))
                 ));
        }