private void Start() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
public string GetRecommendations(RecommendationInput obj) { try { var recommendationObj = RecommendationManager.Recommendation(obj.Scenarios, obj.Trace); var output = JsonConvert.SerializeObject(recommendationObj); return(output); } catch (Exception ex) { throw ex; } }
private void Awake() { canvas = GetComponents <RecommenderItem>(); recommendationManager = RecommendationManager.Instance; }