public RecognizeResult Recognize(RecoginizeData data) { try { using (var src = data.CardsBitmap.Deserialize() as Bitmap) { if (src == null) { throw new InvalidDataException(string.Format("待识别扑克的图片数据反序列化失败!")); } var result = new RecognizeResult { Result = new List <Card>() }; //过滤蓝色、灰度化、二值化 var toRec = _seq.Apply(src); //黑色与白色互换 ExchangeIndexColor(toRec, 255, 0); //去掉干扰线 RemoveInterferenceLines(toRec, 0); //过滤噪音 toRec = _blobsFiltering.Apply(toRec); //获取所有的块 _blobCounter.ProcessImage(toRec); //去掉偏移的块区域 var rects = RemoveOffsetBlobs(_blobCounter.GetObjectsRectangles().ToList()); //合并区域 rects = MergeBlobs(rects); //识别扑克牌数字 rects.ForEach(rectNum => { //识别牌数字 var bmpNum = _resizeNumFilter.Apply(toRec.Clone(rectNum, toRec.PixelFormat)); var cardNum = _cardNetworkService.ComputeNum(bmpNum); if (cardNum == CardNum.未知) { var dir = AppDomain.CurrentDomain.BaseDirectory + @"未知\数字\"; Directory.CreateDirectory(dir); bmpNum.Save(dir + string.Format("{0}.bmp", DateTime.Now.ToString("yyyyMMddHHmmssffff"))); } //识别牌花色(花色图片需要重新处理,所以需要用原图src) var bmpColor = GetColorBitmap(src, rectNum); var cardColor = _cardNetworkService.ComputeColor(bmpColor); if (cardColor == CardColor.未知) { var dir = AppDomain.CurrentDomain.BaseDirectory + @"未知\花色\"; Directory.CreateDirectory(dir); bmpColor.Save(dir + string.Format("{0}.bmp", DateTime.Now.ToString("yyyyMMddHHmmssffff"))); } //将识别出来的牌信息添加到结果集中 result.Result.Add(new Card { Num = cardNum, Color = cardColor, Rect = rectNum }); }); GC.Collect(); return(result); } } catch (Exception ex) { throw new FaultException((ex.InnerException ?? ex).ToString()); } }
public RecognizeResult Recognize(RecoginizeData data) { _template = TemplateFactory.Singleton.GetTemplate(data.GameTypeTemplate); if (null == _template) { throw new FaultException("未设置模板模型对象"); } var result = new RecognizeResult { Result = new List <Card>() }; var cardsBitmap = data.CardsBitmap.Deserialize() as Bitmap; if (cardsBitmap == null) { throw new FaultException("待识别的图片不合法或为空"); } //获取玩家二值化的图片 var bmpCards = cardsBitmap; var bmpNums = _seq.Apply(bmpCards.Clone(new Rectangle(0, 0, bmpCards.Width, bmpCards.Height / 2), bmpCards.PixelFormat)); var bmpColors = bmpCards; //遍历所有的模板,记录匹配出来的区域及牌大小 var matches = new Dictionary <Rectangle, KeyValuePair <float, CardNum> >(); _template.GetCardNumTemplate().ForEach( tmpl => tmpl.Bitmaps .ForEach( bmpTmpl => { _tm.SimilarityThreshold = tmpl.SimilaSimilarityThreshold; _tm.ProcessImage(bmpNums, bmpTmpl) .ToList() .ForEach(match => { //如果匹配到的当前结果在matches集合中存在,则将牌值添加到牌值集合中 var keyRect = matches.Keys .ToList() .FirstOrDefault( key => key.Contains(new Point( match .Rectangle .Left + match .Rectangle .Width / 2, match .Rectangle .Top + match .Rectangle .Height / 2))); if (!keyRect.IsEmpty) { if (matches[keyRect].Key < match.Similarity) { matches[keyRect] = new KeyValuePair <float, CardNum>( match.Similarity, tmpl.Num); } } else { matches.Add(match.Rectangle, new KeyValuePair <float, CardNum>(match.Similarity, tmpl.Num)); } }); })); //一个区域对应一个牌值对象 matches.OrderBy(m => m.Key.Left) .ToList() .ForEach(match => { var colorBmp = bmpColors.Clone(new Rectangle(match.Key.X, 0, match.Key.Width, bmpColors.Height), bmpColors.PixelFormat); result.Result.Add(new Card { Num = match.Value.Value, Color = MatchColor(colorBmp) }); }); GC.Collect(); return(result); }