Esempio n. 1
0
        protected bool CheckExperimentFail(Pawn tester, Thing weapon)
        {
            float         num      = 1f;
            float         delta    = 1f;
            CompKnowledge techComp = tester.TryGetComp <CompKnowledge>();

            if (techComp != null)
            {
                delta = (int)techComp.techLevel / (int)weapon.def.techLevel;
            }
            float factor = WeaponExperimentChanceFactor.Evaluate(delta);

            num *= factor;
            num  = Mathf.Min(num, 0.98f);
            if (Prefs.LogVerbose)
            {
                Log.Message($"[HumanResources] Experiment weapon calculation for {tester} vs. {weapon.def}: techLevel diff is {delta} -> chance factor is {num}");
            }
            Job       job    = this.job;
            RecipeDef recipe = job.bill.recipe;

            if (!Rand.Chance(num))     //Determined by the tech level difference according to curve.
            {
                if (Rand.Chance(0.5f)) //50% chance the failure is harmless;
                {
                    techComp?.AddWeaponTrauma(weapon.def);
                    if (Rand.Chance(0.5f))     //25% chance the weapon just takes some damage;
                    {
                        if (Rand.Chance(0.2f)) //5% chance the weapon is destroyed;
                        {
                            Find.LetterStack.ReceiveLetter("LetterLabelWeaponTestFailed".Translate(weapon.def.Named("WEAPON")), "MessageMedicalWeaponTestFailureRidiculous".Translate(tester.LabelShort, tester.LabelShort, weapon.def.Named("WEAPON"), tester.Named("TESTER"), recipe.Named("RECIPE")), LetterDefOf.NegativeEvent, tester, null, null, null, null);
                            Backfire(tester, weapon);
                            weapon.Destroy();
                        }
                        else //20% chance the weapon backfires.
                        {
                            Find.LetterStack.ReceiveLetter("LetterLabelWeaponTestFailed".Translate(weapon.def.Named("WEAPON")), "MessageWeaponTestFailureCatastrophic".Translate(tester.LabelShort, tester.LabelShort, weapon.def.Named("WEAPON"), tester.Named("TESTER"), recipe.Named("RECIPE")), LetterDefOf.NegativeEvent, tester, null, null, null, null);
                            Backfire(tester, weapon);
                        }
                    }
                    else
                    {
                        Find.LetterStack.ReceiveLetter("LetterLabelWeaponTestFailed".Translate(weapon.def.Named("WEAPON")), "MessageWeaponTestFailureMinor".Translate(tester.LabelShort, tester.LabelShort, weapon.def.Named("WEAPON"), tester.Named("TESTER"), recipe.Named("RECIPE")), LetterDefOf.NegativeEvent, tester, null, null, null, null);
                        float damageFactor = 4 - delta;
                        Scratch(weapon, damageFactor);
                    }
                }
                else
                {
                    Messages.Message("WeaponTestFail".Translate(tester, weapon.def), MessageTypeDefOf.NegativeEvent);
                }
                return(true);
            }
            return(false);
        }