Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     contentPanel = transform.GetChild(0).GetChild(0).transform;
     recipeDB     = GameObject.FindGameObjectWithTag("RecipeDB").GetComponent <RecipeDB>();
     recipeList   = recipeDB.GetRecipeList <CraftRecipe>();
     inventory    = playerInventory.GetComponent <Inventory>();
     input        = craftingInput.GetComponent <Inventory>();
     AddButtons();
 }
Esempio n. 2
0
 private void Start()
 {
     button.onClick.AddListener(Craft);
     itemDB     = GameObject.FindGameObjectWithTag("ItemDB").transform.GetComponent <ItemDB>();
     recipeDB   = transform.parent.GetChild(0).GetComponent <RecipeDB>();
     recipeList = recipeDB.GetRecipeList <CraftRecipe>();
     Input      = transform.parent.GetChild(2).GetComponent <Inventory>();
     Output     = transform.parent.GetChild(3).GetComponent <Inventory>();
 }
Esempio n. 3
0
    public void Craft()
    {
        List <Item>        inputItems = Input.items;
        List <CraftRecipe> recipeList = recipeDB.GetRecipeList <CraftRecipe>();

        int[] allItemIDs = new int[inputItems.Count];
        for (int i = 0; i < inputItems.Count; i++)
        {
            allItemIDs[i] = inputItems[i].ID;
        }

        for (int i = 0; i < recipeList.Count; i++)
        {
            int result = recipeList[i].Evaluate(allItemIDs);
            if (result >= 0)
            {
                TryCraftingItem(result);
            }
        }
    }