Esempio n. 1
0
 public void Initialize(IPlayer player, List <IEnemy> enemies, List <IItem> receivedItems, List <IItem> obtainedItems, List <IBlock> blocks)
 {
     Player = player;
     Enemies.AddRange(enemies);
     ReceivedItems.AddRange(receivedItems);
     ObtainedItems.AddRange(obtainedItems);
     Block.AddRange(blocks);
 }
Esempio n. 2
0
 public void Initialize(ILink link, List <IEnemy> enemies, List <IItem> receivedItems, List <IItem> obtainedItems, List <IBlock> blocks)
 {
     Link = link;
     Enemies.AddRange(enemies);
     ReceivedItems.AddRange(receivedItems);
     ObtainedItems.AddRange(obtainedItems);
     Block.AddRange(blocks);
 }
Esempio n. 3
0
        public void ToggleAllInputMaterialGroupSelection(string motherHeatNumber)
        {
            var  groupDataSet           = ReceivedItems.Where(x => x.MotherHeat.Name == motherHeatNumber);
            bool intendedSelectionState = groupDataSet.Any(x => x.IsOrderSelected == false);

            foreach (ProductionOrder item in groupDataSet)
            {
                item.IsOrderSelected = intendedSelectionState;
            }
        }
 public virtual void OnNext(Image <T, byte> value)
 {
     ReceivedItems.Add(value, DateTime.Now);
 }