public void ReceivedClientInfo(MyInformation _client) { recievedInfo = new ReceivedClient(_client.Myobject, _client.Mymessage); print("(Server)From : " + recievedInfo.RecOb); print("(Server)Said : " + recievedInfo.RecMes); SendInfoToClient(recievedInfo); }
void SendInfoToClient(ReceivedClient _clientInfo) { SendingInfo = new ToSendInfo(_clientInfo.RecOb, _clientInfo.RecMes); print("(Server)Sending OB : " + SendingInfo.RecOb); print("(Server)Sending Mes : " + SendingInfo.RecMes); foreach (GameObject ob in AllUsers) { ob.GetComponent <Client>().ReceiveInfoFromServer(SendingInfo); } }