private void Server_ReceiveMoveUpdatePosition(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            Vec2 newPosition = reader.ReadVec2();

            if (!reader.Complete())
            {
                return;
            }

            //get network user by remote entity world
            EntitySystemServerNetworkService.ClientRemoteEntityWorld clientRemoteEntityWorld =
                (EntitySystemServerNetworkService.ClientRemoteEntityWorld)sender;
            UserManagementServerNetworkService.UserInfo user = clientRemoteEntityWorld.User;

            if (user == server_movingByUser)
            {
                ServerOrSingle_MoveUpdatePosition(newPosition);
            }
        }
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        void Server_ReceiveMoveUpdatePosition( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            Vec2 newPosition = reader.ReadVec2();
            if( !reader.Complete() )
                return;

            //get network user by remote entity world
            EntitySystemServerNetworkService.ClientRemoteEntityWorld clientRemoteEntityWorld =
                (EntitySystemServerNetworkService.ClientRemoteEntityWorld)sender;
            UserManagementServerNetworkService.UserInfo user = clientRemoteEntityWorld.User;

            if( user == server_movingByUser )
            {
                ServerOrSingle_MoveUpdatePosition( newPosition );
            }
        }
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 void Client_ReceivePropertiesToClient( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     Size = reader.ReadVec2();
     Position = reader.ReadVec3();
     Segments = reader.ReadVec2i();
     RenderQueueGroup = (RenderQueueGroupID)reader.ReadVariableUInt32();
     ReflectionLevel = (ReflectionLevels)reader.ReadVariableUInt32();
     PhysicsHeight = reader.ReadSingle();
     DeepColor = reader.ReadColorValue();
     ShallowColor = reader.ReadColorValue();
     ReflectionColor = reader.ReadColorValue();
     ReflectionTextureSize = (ReflectionTextureSizes)reader.ReadVariableUInt32();
     FixedPipelineMap = reader.ReadString();
     FixedPipelineMapTiling = reader.ReadSingle();
     FixedPipelineColor = reader.ReadColorValue();
 }