Esempio n. 1
0
    public void EmittedStartGame(SocketIOEvent e)
    {
        string lobbyid = e.data.GetField("lobbyid").str;

        if (lobbyid == LoginScript.CurrentUserLobbyId)
        {
            ReceiveBoardScript recive = new ReceiveBoardScript();
            recive.getGameBoardNotMaster();

            SceneChanger n = new SceneChanger();
            n.startGame();
        }
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        ReceiveBoardScript recive = new ReceiveBoardScript();

        recive.RequestLobbyidAndGameid();

        /*
         * string path = "board.json";
         * byte[] byteArray = File.ReadAllBytes(path);
         * string result = System.Text.Encoding.UTF8.GetString(byteArray);
         * File.Delete(path);
         *
         * BoardConnectivityJson table = JsonUtility.FromJson<BoardConnectivityJson>(result);
         *
         * SaveTable.saveTable(table);
         *
         * BoardConnectivityJson boardd = SaveTable.LoadTable();
         */
    }