public static void Notify(ReceivablePacket packet)
    {
        // Read the data.
        int    chatType   = packet.ReadByte(); // 0 system, 1 normal chat, 2 personal message
        string senderName = packet.ReadString();
        string message    = packet.ReadString();

        // Send the message.
        ChatBoxManager.Instance.SendMessageToChat(senderName + ": " + message, chatType);
    }
Esempio n. 2
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    public EnterWorldRequest(GameClient client, ReceivablePacket packet)
    {
        // Read data.
        string characterName = packet.ReadString();

        // Create a new PlayerInstance.
        Player player = new Player(client, characterName);

        // Add object to the world.
        WorldManager.AddObject(player);
        // Assign this player to client.
        client.SetActiveChar(player);
        // Send active player information to client.
        client.ChannelSend(new EnterWorldInformation(player));
        // Send and receive visible object information.
        PlayerInformation playerInfo = new PlayerInformation(player);

        foreach (Player nearby in WorldManager.GetVisiblePlayers(player))
        {
            // Send the information to the current player.
            client.ChannelSend(new PlayerInformation(nearby));
            // Send information to the other player as well.
            nearby.ChannelSend(playerInfo);
        }
    }
    public static void Notify(ReceivablePacket packet)
    {
        long objectId = packet.ReadLong();
        CharacterDataHolder characterData = new CharacterDataHolder();

        characterData.SetName(packet.ReadString());
        characterData.SetRace((byte)packet.ReadByte());
        characterData.SetHeight(packet.ReadFloat());
        characterData.SetBelly(packet.ReadFloat());
        characterData.SetHairType((byte)packet.ReadByte());
        characterData.SetHairColor(packet.ReadInt());
        characterData.SetSkinColor(packet.ReadInt());
        characterData.SetEyeColor(packet.ReadInt());
        characterData.SetHeadItem(packet.ReadInt());
        characterData.SetChestItem(packet.ReadInt());
        characterData.SetLegsItem(packet.ReadInt());
        characterData.SetHandsItem(packet.ReadInt());
        characterData.SetFeetItem(packet.ReadInt());
        characterData.SetLeftHandItem(packet.ReadInt());
        characterData.SetRightHandItem(packet.ReadInt());
        characterData.SetX(packet.ReadFloat());
        characterData.SetY(packet.ReadFloat());
        characterData.SetZ(packet.ReadFloat());
        characterData.SetHeading(packet.ReadFloat());

        WorldManager.Instance.UpdateObject(objectId, characterData);
    }
Esempio n. 4
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    public CharacterSelectionInfoRequest(GameClient client, ReceivablePacket packet)
    {
        // Read data.
        string accountName = packet.ReadString().ToLowerInvariant();

        // If account has logged send the information.
        if (client.GetAccountName().Equals(accountName))
        {
            client.ChannelSend(new CharacterSelectionInfoResult(accountName));
        }
    }
Esempio n. 5
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    public static void notify(ReceivablePacket packet)
    {
        // Get player list size.
        int listSize = packet.ReadByte();

        // Read the data.
        ArrayList characterList = new ArrayList(listSize);

        for (int i = 0; i < listSize; i++)
        {
            CharacterDataHolder characterData = new CharacterDataHolder();
            characterData.SetName(packet.ReadString());
            characterData.SetSlot((byte)packet.ReadByte());
            characterData.SetSelected(packet.ReadByte() == 1 ? true : false);
            characterData.SetClassId((byte)packet.ReadByte());
            characterData.SetLocationName(packet.ReadString());
            characterData.SetX(packet.ReadFloat());
            characterData.SetY(packet.ReadFloat());
            characterData.SetZ(packet.ReadFloat());
            characterData.SetHeading(packet.ReadInt());
            characterData.SetExperience(packet.ReadLong());
            characterData.SetHp(packet.ReadLong());
            characterData.SetMp(packet.ReadLong());
            characterData.SetAccessLevel((byte)packet.ReadByte());
            characterData.SetItemHead(packet.ReadInt());
            characterData.SetItemChest(packet.ReadInt());
            characterData.SetItemGloves(packet.ReadInt());
            characterData.SetItemLegs(packet.ReadInt());
            characterData.SetItemBoots(packet.ReadInt());
            characterData.SetItemRightHand(packet.ReadInt());
            characterData.SetItemLeftHand(packet.ReadInt());
            characterList.Add(characterData);
        }

        // Send the data.
        PlayerManager.instance.characterList = characterList;

        // Enable player selection.
        CharacterSelectionManager.instance.waitingServer = false;
    }
    public ChatRequest(GameClient client, ReceivablePacket packet)
    {
        // Read data.
        string message = packet.ReadString();

        // Handle message.
        Player sender = client.GetActiveChar();

        if (sender != null)
        {
            ChatManager.HandleChat(sender, message);
        }
    }
Esempio n. 7
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    public static void notify(ReceivablePacket packet)
    {
        int    objectId   = packet.ReadInt();
        string playerName = packet.ReadString();
        float  posX       = packet.ReadFloat();
        float  posY       = packet.ReadFloat();
        float  posZ       = packet.ReadFloat();
        int    posHeading = packet.ReadInt();

        //TODO: Manage PlayerInformation

        WorldManager.instance.AddObject(objectId, posX, posY, posZ, posHeading);
    }
    public static void Notify(ReceivablePacket packet)
    {
        // Get player list size.
        int listSize = packet.ReadByte();
        // Read the data.
        List <CharacterDataHolder> characterList = new List <CharacterDataHolder>(listSize);

        for (int i = 0; i < listSize; i++)
        {
            CharacterDataHolder characterData = new CharacterDataHolder();
            characterData.SetName(packet.ReadString());
            characterData.SetSlot((byte)packet.ReadByte());
            characterData.SetSelected(packet.ReadByte() == 1 ? true : false);
            characterData.SetRace((byte)packet.ReadByte());
            characterData.SetHeight(packet.ReadFloat());
            characterData.SetBelly(packet.ReadFloat());
            characterData.SetHairType(packet.ReadByte());
            characterData.SetHairColor(packet.ReadInt());
            characterData.SetSkinColor(packet.ReadInt());
            characterData.SetEyeColor(packet.ReadInt());
            characterData.SetHeadItem(packet.ReadInt());
            characterData.SetChestItem(packet.ReadInt());
            characterData.SetLegsItem(packet.ReadInt());
            characterData.SetHandsItem(packet.ReadInt());
            characterData.SetFeetItem(packet.ReadInt());
            characterData.SetLeftHandItem(packet.ReadInt());
            characterData.SetRightHandItem(packet.ReadInt());
            characterData.SetX(packet.ReadFloat());
            characterData.SetY(packet.ReadFloat());
            characterData.SetZ(packet.ReadFloat());
            characterData.SetHeading(packet.ReadFloat());
            characterData.SetExperience(packet.ReadLong());
            characterData.SetCurrentHp(packet.ReadLong());
            characterData.SetMaxHp(packet.ReadLong());
            characterData.SetCurrentMp(packet.ReadLong());
            characterData.SetMaxMp(packet.ReadLong());
            characterData.SetAccessLevel((byte)packet.ReadByte());
            characterList.Add(characterData);
        }

        // Send the data.
        MainManager.Instance.SetCharacterList(characterList);

        // Enable player selection.
        CharacterSelectionManager.Instance.SetWaitingServer(false);
    }
Esempio n. 9
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    public EnterWorldRequest(GameClient client, ReceivablePacket packet)
    {
        // Read data.
        string characterName = packet.ReadString();

        // Create a new PlayerInstance.
        Player player = new Player(client, characterName);

        // Add object to the world.
        WorldManager.AddObject(player);
        // Assign this player to client.
        client.SetActiveChar(player);

        // Send user interface information to client.
        client.ChannelSend(new PlayerOptionsInformation(player));

        // TODO: Send all inventory items to client.

        // Use a task to send and receive nearby player information,
        // because we need to have player initialization be complete in client side.
        Task.Delay(1000).ContinueWith(task => BroadcastAndReceiveInfo(player));
    }
Esempio n. 10
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    public AccountAuthenticationRequest(GameClient client, ReceivablePacket packet)
    {
        // Read data.
        double clientVersion = packet.ReadDouble();
        string accountName   = packet.ReadString().ToLowerInvariant();
        string passwordHash  = packet.ReadString();

        // Client version check.
        if (clientVersion != Config.CLIENT_VERSION)
        {
            client.ChannelSend(new AccountAuthenticationResult(STATUS_INCORRECT_CLIENT));
            return;
        }

        // Replace illegal characters.
        foreach (char c in Util.ILLEGAL_CHARACTERS)
        {
            accountName = accountName.Replace(c, '\'');
        }

        // Account name checks.
        if ((accountName.Length < 2) || (accountName.Length > 20) || accountName.Contains("'") || (passwordHash.Length == 0)) // 20 should not happen, checking it here in case of client cheat.
        {
            client.ChannelSend(new AccountAuthenticationResult(STATUS_NOT_FOUND));
            return;
        }

        // Get data from database.
        string storedPassword = "";
        int    status         = STATUS_NOT_FOUND;

        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(ACCOUNT_INFO_QUERY, con);
            cmd.Parameters.AddWithValue("account", accountName);
            MySqlDataReader reader = cmd.ExecuteReader();
            while (reader.Read())
            {
                storedPassword = reader.GetString("password");
                status         = reader.GetInt32("status");
            }
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }

        // In case of auto create accounts configuration.
        if ((status == 0) && Config.ACCOUNT_AUTO_CREATE)
        {
            // Create account.
            try
            {
                MySqlConnection con = DatabaseManager.GetConnection();
                MySqlCommand    cmd = new MySqlCommand(ACCOUNT_CREATE_QUERY, con);
                cmd.Parameters.AddWithValue("account", accountName);
                cmd.Parameters.AddWithValue("password", passwordHash);
                cmd.ExecuteNonQuery();
                con.Close();
            }
            catch (Exception e)
            {
                LogManager.Log(e.ToString());
            }
            LogManager.Log("Created account " + accountName + ".");
        }
        else // Account status issue.
        {
            // 0 does not exist, 1 banned, 2 requires activation, 3 wrong password, 4 too many online, 100 authenticated
            if (status < STATUS_WRONG_PASSWORD)
            {
                client.ChannelSend(new AccountAuthenticationResult(status));
                return;
            }

            // Wrong password.
            if (!passwordHash.Equals(storedPassword))
            {
                client.ChannelSend(new AccountAuthenticationResult(STATUS_WRONG_PASSWORD));
                return;
            }
        }

        // Kick existing logged client.
        GameClient existingClient = WorldManager.GetClientByAccountName(accountName);

        if (existingClient != null)
        {
            existingClient.ChannelSend(new Logout(accountName));
            client.ChannelSend(new AccountAuthenticationResult(STATUS_ALREADY_ONLINE));
            return;
        }

        // Too many online users.
        if (WorldManager.GetOnlineCount() >= Config.MAXIMUM_ONLINE_USERS)
        {
            client.ChannelSend(new AccountAuthenticationResult(STATUS_TOO_MANY_ONLINE));
            return;
        }

        // Authentication was successful.
        WorldManager.AddClient(client);
        client.SetAccountName(accountName);
        client.ChannelSend(new AccountAuthenticationResult(STATUS_AUTHENTICATED));

        // Update last login date and IP address.
        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(ACCOUNT_INFO_UPDATE_QUERY, con);
            cmd.Parameters.AddWithValue("last_active", DateTimeOffset.Now.ToUnixTimeSeconds());
            cmd.Parameters.AddWithValue("ip", client.GetIp());
            cmd.Parameters.AddWithValue("account", accountName);
            cmd.ExecuteNonQuery();
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }
    }
Esempio n. 11
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    public CharacterCreationRequest(GameClient client, ReceivablePacket packet)
    {
        // Make sure player has authenticated.
        if ((client.GetAccountName() == null) || (client.GetAccountName().Length == 0))
        {
            return;
        }

        // Read data.
        string characterName = packet.ReadString();
        int    race          = packet.ReadByte();
        float  height        = packet.ReadFloat();
        float  belly         = packet.ReadFloat();
        int    hairType      = packet.ReadByte();
        int    hairColor     = packet.ReadInt();
        int    skinColor     = packet.ReadInt();
        int    eyeColor      = packet.ReadInt();

        // Replace illegal characters.
        for (int i = 0; i < Util.ILLEGAL_CHARACTERS.Length; i++)
        {
            characterName = characterName.Replace(Util.ILLEGAL_CHARACTERS[i], '\'');
        }

        // Name character checks.
        if (characterName.Contains("'"))
        {
            client.ChannelSend(new CharacterCreationResult(INVALID_NAME));
            return;
        }
        if ((characterName.Length < 2) || (characterName.Length > 12)) // 12 should not happen, checking it here in case of client cheat.
        {
            client.ChannelSend(new CharacterCreationResult(NAME_IS_TOO_SHORT));
            return;
        }
        // Visual exploit checks.
        if ((race < 0 || race > 1) ||
            (height < 0.39 || height > 0.61) ||
            (hairType < 0 || hairType > 3)
            /*|| (!Config.VALID_SKIN_COLORS.Contains(skinColor))*/) // TODO: Check palette.
        {
            client.ChannelSend(new CharacterCreationResult(INVALID_PARAMETERS));
            return;
        }

        // Account character count database check.
        int characterCount    = 0;
        int lastCharacterSlot = 0;

        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(ACCOUNT_CHARACTER_QUERY, con);
            cmd.Parameters.AddWithValue("account", client.GetAccountName());
            MySqlDataReader reader = cmd.ExecuteReader();
            while (reader.Read())
            {
                characterCount++;
                int slot = reader.GetInt32("slot");
                if (slot > lastCharacterSlot)
                {
                    lastCharacterSlot = slot;
                }
            }
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }
        if (characterCount >= Config.ACCOUNT_MAX_CHARACTERS)
        {
            client.ChannelSend(new CharacterCreationResult(CANNOT_CREATE_ADDITIONAL_CHARACTERS));
            return;
        }

        // Check database if name exists.
        bool characterExists = false;

        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(NAME_EXISTS_QUERY, con);
            {
                cmd.Parameters.AddWithValue("name", characterName);
                MySqlDataReader reader = cmd.ExecuteReader();
                while (reader.Read())
                {
                    characterExists = true;
                }
            }
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }
        if (characterExists)
        {
            client.ChannelSend(new CharacterCreationResult(NAME_ALREADY_EXISTS));
            return;
        }

        // Make existing characters selected value false.
        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(CHARACTER_SELECTED_RESET_QUERY, con);
            cmd.Parameters.AddWithValue("account", client.GetAccountName());
            cmd.ExecuteNonQuery();
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }

        // Create character.
        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(CHARACTER_CREATE_QUERY, con);
            cmd.Parameters.AddWithValue("account", client.GetAccountName());
            cmd.Parameters.AddWithValue("name", characterName);
            cmd.Parameters.AddWithValue("slot", lastCharacterSlot + 1);
            cmd.Parameters.AddWithValue("selected", 1); // Selected character.
            cmd.Parameters.AddWithValue("race", race);
            cmd.Parameters.AddWithValue("height", height);
            cmd.Parameters.AddWithValue("belly", belly);
            cmd.Parameters.AddWithValue("hair_type", hairType);
            cmd.Parameters.AddWithValue("hair_color", hairColor);
            cmd.Parameters.AddWithValue("skin_color", skinColor);
            cmd.Parameters.AddWithValue("eye_color", eyeColor);
            cmd.Parameters.AddWithValue("x", Config.STARTING_LOCATION.GetX());
            cmd.Parameters.AddWithValue("y", Config.STARTING_LOCATION.GetY());
            cmd.Parameters.AddWithValue("z", Config.STARTING_LOCATION.GetZ());
            cmd.Parameters.AddWithValue("heading", Config.STARTING_LOCATION.GetHeading());
            cmd.Parameters.AddWithValue("experience", 0); // TODO: Implement Player level data.
            cmd.Parameters.AddWithValue("hp", 100);       // TODO: Implement Player level data.
            cmd.Parameters.AddWithValue("mp", 100);       // TODO: Implement Player level data.
            cmd.ExecuteNonQuery();
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }

        // Create a character_options entry for this character.
        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(CHARACTER_CREATE_OPTIONS_QUERY, con);
            cmd.Parameters.AddWithValue("name", characterName);
            cmd.ExecuteNonQuery();
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }

        // Add starting items.
        int itemCount = Config.STARTING_ITEMS.Count;

        if (itemCount > 0)
        {
            // Prepare query.
            StringBuilder   query = new StringBuilder(CHARACTER_ITEM_START);
            List <ItemSlot> usedEquipableSlots   = new List <ItemSlot>();
            int             inventorySlotCounter = 8; // First inventory item slot.
            foreach (int itemId in Config.STARTING_ITEMS)
            {
                query.Append("('");
                query.Append(characterName);
                query.Append("',");
                ItemTemplateHolder itemHolder = ItemData.GetItemTemplate(itemId);
                ItemSlot           itemSlot   = itemHolder.GetItemSlot();
                if (itemHolder.GetItemType() == ItemType.EQUIP && !usedEquipableSlots.Contains(itemSlot))
                {
                    usedEquipableSlots.Add(itemSlot);
                    query.Append((int)itemHolder.GetItemSlot());
                }
                else
                {
                    query.Append(inventorySlotCounter++);
                }
                query.Append(",");
                query.Append(itemId);
                query.Append(",1,0"); // quantity, enchant
                query.Append(")");
                query.Append(itemCount-- == 1 ? ";" : ",");
            }
            // Store new item records.
            try
            {
                MySqlConnection con = DatabaseManager.GetConnection();
                MySqlCommand    cmd = new MySqlCommand(query.ToString(), con);
                cmd.ExecuteNonQuery();
                con.Close();
            }
            catch (Exception e)
            {
                LogManager.Log(e.ToString());
            }
        }

        // Send success result.
        client.ChannelSend(new CharacterCreationResult(SUCCESS));
    }
Esempio n. 12
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    public CharacterCreationRequest(GameClient client, ReceivablePacket packet)
    {
        // Make sure player has authenticated.
        if ((client.GetAccountName() == null) || (client.GetAccountName().Length == 0))
        {
            return;
        }

        // Read data.
        string characterName = packet.ReadString();
        int    classId       = packet.ReadByte();

        // Replace illegal characters.
        foreach (char c in Util.ILLEGAL_CHARACTERS)
        {
            characterName = characterName.Replace(c, '\'');
        }

        // Name character checks.
        if (characterName.Contains("'"))
        {
            client.ChannelSend(new CharacterCreationResult(INVALID_NAME));
            return;
        }
        if ((characterName.Length < 2) || (characterName.Length > 12)) // 12 should not happen, checking it here in case of client cheat.
        {
            client.ChannelSend(new CharacterCreationResult(NAME_IS_TOO_SHORT));
            return;
        }

        // Account character count database check.
        int characterCount    = 0;
        int lastCharacterSlot = 0;

        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(ACCOUNT_CHARACTER_QUERY, con);
            cmd.Parameters.AddWithValue("account", client.GetAccountName());
            MySqlDataReader reader = cmd.ExecuteReader();
            while (reader.Read())
            {
                characterCount++;
                int slot = reader.GetInt32("slot");
                if (slot > lastCharacterSlot)
                {
                    lastCharacterSlot = slot;
                }
            }
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }
        if (characterCount >= Config.ACCOUNT_MAX_CHARACTERS)
        {
            client.ChannelSend(new CharacterCreationResult(CANNOT_CREATE_ADDITIONAL_CHARACTERS));
            return;
        }

        // Check database if name exists.
        bool characterExists = false;

        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(NAME_EXISTS_QUERY, con);
            {
                cmd.Parameters.AddWithValue("name", characterName);
                MySqlDataReader reader = cmd.ExecuteReader();
                while (reader.Read())
                {
                    characterExists = true;
                }
            }
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }
        if (characterExists)
        {
            client.ChannelSend(new CharacterCreationResult(NAME_ALREADY_EXISTS));
            return;
        }

        // Make existing characters selected value false.
        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(CHARACTER_SELECTED_RESET_QUERY, con);
            cmd.Parameters.AddWithValue("account", client.GetAccountName());
            cmd.ExecuteNonQuery();
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }

        // Create character.
        try
        {
            MySqlConnection con = DatabaseManager.GetConnection();
            MySqlCommand    cmd = new MySqlCommand(CHARACTER_CREATE_QUERY, con);
            cmd.Parameters.AddWithValue("account", client.GetAccountName());
            cmd.Parameters.AddWithValue("name", characterName);
            cmd.Parameters.AddWithValue("slot", lastCharacterSlot + 1);
            cmd.Parameters.AddWithValue("selected", 1); // Selected character.
            cmd.Parameters.AddWithValue("class_id", classId);
            cmd.Parameters.AddWithValue("location_name", "Start Location");
            cmd.Parameters.AddWithValue("x", Config.STARTING_LOCATION.GetX());
            cmd.Parameters.AddWithValue("y", Config.STARTING_LOCATION.GetY());
            cmd.Parameters.AddWithValue("z", Config.STARTING_LOCATION.GetZ());
            cmd.Parameters.AddWithValue("heading", Config.STARTING_LOCATION.GetHeading());
            cmd.Parameters.AddWithValue("experience", 0); // TODO: Starting level experience.
            cmd.Parameters.AddWithValue("hp", 1);         // TODO: Character stats HP.
            cmd.Parameters.AddWithValue("mp", 1);         // TODO: Character stats MP.
            cmd.ExecuteNonQuery();
            con.Close();
        }
        catch (Exception e)
        {
            LogManager.Log(e.ToString());
        }

        // Send success result.
        client.ChannelSend(new CharacterCreationResult(SUCCESS));
    }
Esempio n. 13
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    public static void Handle(GameClient client, ReceivablePacket packet)
    {
        /*
         * switch (packet.ReadShort()) // Packet id.
         * {
         *  case 1:
         *      new AccountAuthenticationRequest(client, packet);
         *      break;
         *
         *  case 2:
         *      new CharacterSelectionInfoRequest(client, packet);
         *      break;
         *
         *  case 3:
         *      new CharacterCreationRequest(client, packet);
         *      break;
         *
         *  case 4:
         *      new CharacterDeletionRequest(client, packet);
         *      break;
         *
         *  case 5:
         *      new CharacterSlotUpdate(client, packet);
         *      break;
         *
         *  case 6:
         *      new CharacterSelectUpdate(client, packet);
         *      break;
         *
         *  case 7:
         *      new EnterWorldRequest(client, packet);
         *      break;
         *
         *  case 8:
         *      new ExitWorldRequest(client, packet);
         *      break;
         *
         *  case 9:
         *      new LocationUpdateRequest(client, packet);
         *      break;
         *
         *  case 10:
         *      new AnimatorUpdateRequest(client, packet);
         *      break;
         *
         *  case 11:
         *      new ObjectInfoRequest(client, packet);
         *      break;
         *
         *  case 12:
         *      new PlayerOptionsUpdate(client, packet);
         *      break;
         *
         *  case 13:
         *      new ChatRequest(client, packet);
         *      break;
         * }
         */

        // Test receive.
        LogManager.Log("" + packet.ReadByte());
        LogManager.Log("" + packet.ReadShort());
        LogManager.Log("" + packet.ReadInt());
        LogManager.Log("" + packet.ReadLong());
        LogManager.Log("" + packet.ReadFloat());
        LogManager.Log("" + packet.ReadDouble());
        LogManager.Log("" + packet.ReadString());

        // Test send.
        SendablePacket send = new SendablePacket();

        send.WriteShort(1); // id
        send.WriteString("All is good!");
        client.ChannelSend(send);
    }