Esempio n. 1
0
        private List <RasterizationMesh> CollectMeshes(Bounds bounds)
        {
            List <RasterizationMesh> list = ListPool <RasterizationMesh> .Claim();

            RecastMeshGatherer recastMeshGatherer = new RecastMeshGatherer(bounds, this.terrainSampleSize, this.mask, this.tagMask, this.colliderRasterizeDetail);

            if (this.rasterizeMeshes)
            {
                recastMeshGatherer.CollectSceneMeshes(list);
            }
            recastMeshGatherer.CollectRecastMeshObjs(list);
            if (this.rasterizeTerrain)
            {
                float desiredChunkSize = this.cellSize * (float)Math.Max(this.tileSizeX, this.tileSizeZ);
                recastMeshGatherer.CollectTerrainMeshes(this.rasterizeTrees, desiredChunkSize, list);
            }
            if (this.rasterizeColliders)
            {
                recastMeshGatherer.CollectColliderMeshes(list);
            }
            if (list.Count == 0)
            {
                Debug.LogWarning("No MeshFilters were found contained in the layers specified by the 'mask' variables");
            }
            return(list);
        }
Esempio n. 2
0
        List <RasterizationMesh> CollectMeshes(Bounds bounds)
        {
            var result = ListPool <RasterizationMesh> .Claim();

            var meshGatherer = new RecastMeshGatherer(bounds, terrainSampleSize, mask, tagMask, colliderRasterizeDetail);

            if (rasterizeMeshes)
            {
                meshGatherer.CollectSceneMeshes(result);
            }

            meshGatherer.CollectRecastMeshObjs(result);

            if (rasterizeTerrain)
            {
                // Split terrains up into meshes approximately the size of a single chunk
                var desiredTerrainChunkSize = cellSize * Math.Max(tileSizeX, tileSizeZ);
                meshGatherer.CollectTerrainMeshes(rasterizeTrees, desiredTerrainChunkSize, result);
            }

            if (rasterizeColliders)
            {
                meshGatherer.CollectColliderMeshes(result);
            }

            if (result.Count == 0)
            {
                Debug.LogWarning("No MeshFilters were found contained in the layers specified by the 'mask' variables");
            }

            return(result);
        }
Esempio n. 3
0
        public static List <RasterizationMesh> CollectMeshes(this RecastGraph self, Bounds bounds)
        {
            Profiler.BeginSample("Find Meshes for rasterization");
            var result = ListPool <RasterizationMesh> .Claim();

            var meshGatherer = new RecastMeshGatherer(bounds, self.terrainSampleSize, self.mask, self.tagMask, self.colliderRasterizeDetail);

            if (self.rasterizeMeshes)
            {
                Profiler.BeginSample("Find meshes");
                meshGatherer.CollectSceneMeshes(result);
                Profiler.EndSample();
            }

            Profiler.BeginSample("Find RecastMeshObj components");
            meshGatherer.CollectRecastMeshObjs(result);
            Profiler.EndSample();

            if (self.rasterizeTerrain)
            {
                Profiler.BeginSample("Find terrains");
                // Split terrains up into meshes approximately the size of a single chunk
                var desiredTerrainChunkSize = self.cellSize * Math.Max(self.tileSizeX, self.tileSizeZ);
                meshGatherer.CollectTerrainMeshes(self.rasterizeTrees, desiredTerrainChunkSize, result);
                Profiler.EndSample();
            }

            if (self.rasterizeColliders)
            {
                Profiler.BeginSample("Find colliders");
                meshGatherer.CollectColliderMeshes(result);
                Profiler.EndSample();
            }

            if (result.Count == 0)
            {
                Debug.LogWarning("No MeshFilters were found contained in the layers specified by the 'mask' variables");
            }

            Profiler.EndSample();
            return(result);
        }