// NOTE: DO NOT EXCESS MakeSad in the delegate or else you will get // a null reference exception public Action_Rebecca() : base(delegate(){ RebeccaTinel n = GetComponent <RebeccaTinel>(); if (actionName2 == "makeBusy") { //print ("wtf"); n.setBusy(true); PlayerPrefs.SetString("Robby", "true"); } }) {}
public override string Apply() { RebeccaTinel npc = GetComponent <RebeccaTinel>(); if (query == "checkIsBusy") { if (npc.getBusy()) { return("true"); } else { return("false"); } } return("true"); }