/// <summary>
        /// Send a movement packet to the server
        /// </summary>
        private void SendMovementPacket(Vector3 position)
        {
            var packet = new Realms.Client.Packet.PlayerMovePacket(position);

            m_localClient.QueuePacket(packet);
        }
 /// <summary>
 /// Send a movement packet to the server
 /// </summary>
 private void SendMovementPacket(Vector3 position)
 {
     var packet = new Realms.Client.Packet.PlayerMovePacket(position);
     m_localClient.QueuePacket(packet);
 }