private JobHandle ReallyToughTask(Vector3 spwanPoint) { ReallyToughJob job = new ReallyToughJob(); job.spawn = spwanPoint; return(job.Schedule()); }
private JobHandle ReallyToughTaskJob() { ReallyToughJob job = new ReallyToughJob(); //schedule tells the job system to schedule this job to be completed by an available thread when possible //it also returns the job handle which is important to keep track of return(job.Schedule()); }
private JobHandle ReallyToughTaskJob() { ReallyToughJob job = new ReallyToughJob(); return(job.Schedule()); }
private JobHandle JobTest() { var job = new ReallyToughJob(); return(job.Schedule()); }
JobHandle ReallyToughTaskJob() { ReallyToughJob reallyToughJob = new ReallyToughJob(); return(reallyToughJob.Schedule()); }