public void JoinMatch(string playerSessionDns, string playerSessionPort, string playerSessionId) { //call realTimeClient int localPort = FindAvailableUDPPort(DEFAULT_UDP_PORT, DEFAULT_UDP_PORT + 20); _realTimeClient = new RealTimeClient(playerSessionDns, Int32.Parse(playerSessionPort), localPort, ConnectionType.RT_OVER_WS_UDP_UNSECURED, playerSessionId, connectionPayload); }
public async void JoinRoom() { string sessionId = gameSessionId; System.Random rnd = new System.Random(); UnityEngine.Debug.Log("JoinRoom"); var response = await gameLiftClient.CreatePlayerSessionAsync(new CreatePlayerSessionRequest { GameSessionId = sessionId, PlayerId = SystemInfo.deviceUniqueIdentifier, }); var playerSession = response.PlayerSession; playsersessionId = playerSession.PlayerSessionId; var ClientudpPort = SearchAvailableUdpPort(33400, 33400 + 100); realTimeClient = new RealTimeClient( playerSession.DnsName, playerSession.Port, ClientudpPort, ConnectionType.RT_OVER_WS_UDP_UNSECURED, playerSession.PlayerSessionId, null); realTimeClient.OnDataReceivedCallback = ReceivedServerPushedDataCallback; DebugUI.text = DebugUI.text + "\n" + "Room Joined: playsersessionId=" + playsersessionId; }